dobrograd-13-06-2022/garrysmod/addons/util-dlib/lua/dlib/extensions/render.lua
Jonny_Bro (Nikita) e4d5311906 first commit
2023-11-16 15:01:19 +05:00

103 lines
2.9 KiB
Lua

-- Copyright (C) 2017-2020 DBotThePony
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
-- of the Software, and to permit persons to whom the Software is furnished to do so,
-- subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all copies
-- or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
-- INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
-- PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
-- FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-- OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-- DEALINGS IN THE SOFTWARE.
if SERVER then return end
local render = render
local assert = assert
local type = type
local table = table
local debug = debug
-- nope, nu stack object, because util.Stack() sux
local stack = {}
--[[
@doc
@fname render.PushScissorRect
@args number x, number y, number xEnd, number yEnd
@desc
stack based version of !g:render.SetScissorRect
@enddesc
]]
function render.PushScissorRect(x, y, xEnd, yEnd)
x = assert(type(x) == 'number' and x, 'x must be a number!')
y = assert(type(y) == 'number' and y, 'y must be a number!')
xEnd = assert(type(xEnd) == 'number' and xEnd, 'xEnd must be a number!')
yEnd = assert(type(yEnd) == 'number' and yEnd, 'xEnd must be a number!')
local amount = #stack
if amount ~= 0 then
local x2, y2, xEnd2, yEnd2 = stack[amount - 3], stack[amount - 2], stack[amount - 1], stack[amount]
x = x2:max(x)
y = y2:max(y)
xEnd = xEnd2:min(xEnd)
yEnd = yEnd2:min(yEnd)
end
table.insert(stack, x)
table.insert(stack, y)
table.insert(stack, xEnd)
table.insert(stack, yEnd)
render.SetScissorRect(x, y, xEnd, yEnd, true)
end
--[[
@doc
@fname render.PopScissorRect
@desc
stack based version of !g:render.SetScissorRect
@enddesc
]]
function render.PopScissorRect()
if #stack == 0 then
render.SetScissorRect(0, 0, 0, 0, false)
return
end
if #stack == 4 then
table.remove(stack)
table.remove(stack)
table.remove(stack)
table.remove(stack)
render.SetScissorRect(0, 0, 0, 0, false)
return
end
table.remove(stack)
table.remove(stack)
table.remove(stack)
table.remove(stack)
local amount = #stack
local x, y, xEnd, yEnd = stack[amount - 3], stack[amount - 2], stack[amount - 1], stack[amount]
render.SetScissorRect(x, y, xEnd, yEnd, true)
end
local function PreRender()
if #stack ~= 0 then
stack = {}
end
end
hook.Add('PreRender', 'render.PushScissorRect', PreRender)