dobrograd-13-06-2022/garrysmod/gamemodes/darkrp/gamemode/config/config.lua
Jonny_Bro (Nikita) e4d5311906 first commit
2023-11-16 15:01:19 +05:00

222 lines
9.7 KiB
Lua

--[[-------------------------------------------------------------------------
DarkRP config settings.
-----------------------------------------------------------------------------
This is the settings file of DarkRP. Every DarkRP setting is listed here.
Warning:
If this file is missing settings (because of e.g. an update), DarkRP will assume default values for these settings.
You need not worry about updating this file. If a new setting is added you can manually add them to this file.
---------------------------------------------------------------------------]]
--[[
Toggle settings.
Set to true or false.
]]
-- voice3D - Enable/disable 3DVoice is enabled.
GM.Config.voice3D = true
-- AdminsCopWeapons - Enable/disable admins spawning with cop weapons.
GM.Config.AdminsCopWeapons = false
-- adminBypassJobCustomCheck - Enable/disable whether an admin can force set a job with whenever customCheck returns false.
GM.Config.adminBypassJobRestrictions = true
-- allowrpnames - Allow Players to Set their RP names using the /rpname command.
GM.Config.allowrpnames = true
-- allowsprays - Enable/disable the use of sprays on the server.
GM.Config.allowsprays = false
-- allowvnocollide - Enable/disable the ability to no-collide a vehicle (for security).
GM.Config.allowvnocollide = false
-- canforcedooropen - whether players can force an unownable door open with lockpick or battering ram or w/e.
GM.Config.canforcedooropen = true
-- copscanunfreeze - Enable/disable the ability of cops to unfreeze other people's props.
GM.Config.copscanunfreeze = false
-- copscanunweld - Enable/disable the ability of cops to unweld other people's props.
GM.Config.copscanunweld = false
-- currencyLeft - The position of the currency symbol. true for left, false for right.
GM.Config.currencyLeft = false
-- deathblack - Whether or not a player sees black on death.
GM.Config.deathblack = false
-- showdeaths - Display kill information in the upper right corner of everyone's screen.
GM.Config.showdeaths = false
-- deadvoice - Enable/disable whether people talk through the microphone while dead.
GM.Config.deadvoice = false
-- deathpov - Enable/disable whether people see their death in first person view.
GM.Config.deathpov = true
-- disallowClientsideScripts - Clientside scripts can be very useful for customizing the HUD or to aid in building. This option bans those scripts.
GM.Config.disallowClientsideScripts = true
-- doorwarrants - Enable/disable Warrant requirement to enter property.
GM.Config.doorwarrants = false
-- Whether players can drop the weapons they spawn with.
GM.Config.dropspawnedweapons = false
-- dynamicvoice - Enable/disable whether only people in the same room as you can hear your mic.
GM.Config.dynamicvoice = true
-- enforceplayermodel - Whether or not to force players to use their role-defined character models.
GM.Config.enforceplayermodel = true
-- ironshoot - Enable/disable whether people need iron sights to shoot.
GM.Config.ironshoot = true
-- license - Enable/disable People need a license to be able to pick up guns.
GM.Config.license = false
-- lockdown - Enable/Disable initiating lockdowns for mayors.
GM.Config.lockdown = true
-- norespawn - Enable/Disable that people don't have to respawn when they change job.
GM.Config.norespawn = true
-- proppaying - Whether or not players should pay for spawning props.
GM.Config.proppaying = false
-- propspawning - Enable/disable props spawning. Applies to admins too.
GM.Config.propspawning = true
-- respawninjail - Enable/disable whether people can respawn in jail when they die.
GM.Config.respawninjail = true
-- restrictdrop - Enable/disable restricting the weapons players can drop. Setting this to true disallows weapons from shipments from being dropped.
GM.Config.restrictdrop = false
-- revokeLicenseOnJobChange - Whether licenses are revoked when a player changes jobs.
GM.Config.revokeLicenseOnJobChange = true
-- shouldResetLaws - Enable/Disable resetting the laws back to the default law set when the mayor changes.
GM.Config.shouldResetLaws = true
-- strictsuicide - Whether or not players should spawn where they suicided.
GM.Config.strictsuicide = false
-- telefromjail - Enable/disable teleporting from jail.
GM.Config.telefromjail = true
-- unlockdoorsonstart - Enable/Disable unlocking all doors on map start.
GM.Config.unlockdoorsonstart = false
-- voiceradius - Enable/disable local voice chat.
GM.Config.voiceradius = true
--[[
Value settings
]]
-- adminnpcs - Whether or not NPCs should be admin only. 0 = everyone, 1 = admin or higher, 2 = superadmin or higher, 3 = rcon only
GM.Config.adminnpcs = 0
-- adminsents - Whether or not SENTs should be admin only. 0 = everyone, 1 = admin or higher, 2 = superadmin or higher, 3 = rcon only
GM.Config.adminsents = 0
-- adminvehicles - Whether or not vehicles should be admin only. 0 = everyone, 1 = admin or higher, 2 = superadmin or higher, 3 = rcon only
GM.Config.adminvehicles = 0
-- adminweapons - Who can spawn weapons: 0: admins only, 1: supadmins only, 2: no one
GM.Config.adminweapons = 1
-- arrestspeed - Sets the max arrest speed.
GM.Config.arrestspeed = 240
-- demotetime - Number of seconds before a player can rejoin a team after demotion from that team.
GM.Config.demotetime = 120
-- doorcost - Sets the cost of a door.
GM.Config.doorcost = 50
-- jailtimer - Sets the jailtimer (in seconds).
GM.Config.jailtimer = 1800
-- lockdowndelay - The amount of time a mayor must wait before starting the next lockdown.
GM.Config.lockdowndelay = 120
-- maxlawboards - The maximum number of law boards the mayor can place.
GM.Config.maxlawboards = 2
-- maxlotterycost - Maximum payment the mayor can set to join a lottery.
GM.Config.maxlotterycost = 7500
-- minlotterycost - Minimum payment the mayor can set to join a lottery.
GM.Config.minlotterycost = 1500
-- normalsalary - Sets the starting salary for newly joined players.
GM.Config.normalsalary = 500
-- npckillpay - Sets the money given for each NPC kill.
GM.Config.npckillpay = 0
-- paydelay - Sets how long it takes before people get salary.
GM.Config.paydelay = 600
-- propcost - How much prop spawning should cost (prop paying must be enabled for this to have an effect).
GM.Config.propcost = 10
-- respawntime - Minimum amount of seconds a player has to wait before respawning.
GM.Config.respawntime = 1
-- changejobtime - Minimum amount of seconds a player has to wait before changing job.
GM.Config.changejobtime = 390
-- runspeed - Sets the max running speed.
GM.Config.runspeed = 185
-- runspeed - Sets the max running speed for CP teams.
GM.Config.runspeedcp = 195
-- searchtime - Number of seconds for which a search warrant is valid.
GM.Config.searchtime = 30
-- startinghealth - the health when you spawn.
GM.Config.startinghealth = 100
-- startingmoney - your wallet when you join for the first time.
GM.Config.startingmoney = 0
-- wantedtime - Number of seconds for which a player is wanted for.
GM.Config.wantedtime = 7200
-- walkspeed - Sets the max walking speed.
GM.Config.walkspeed = 80
-- propertytaxcoeff - The multiplier of property tax (formula: propertytaxcoeff * (sum of all prices)
GM.Config.propertytaxcoeff = 0.1
--[[---------------------------------------------------------------------------
Other settings
---------------------------------------------------------------------------]]
-- You can set your own, custom sound to be played for all players whenever a lockdown is initiated.
-- Note: Remember to include the folder where the sound file is located.
GM.Config.lockdownsound = "dbg/lockdown.ogg"
-- The skin DarkRP uses. Set to "default" to use the GMod default derma theme.
GM.Config.currency = "P"
-- The list of weapons that players are not allowed to drop. Items set to true are not allowed to be dropped.
GM.Config.DisallowDrop = {
["arrest_stick"] = true,
["door_ram"] = true,
-- ["gmod_camera"] = true,
["gmod_tool"] = true,
["keys"] = true,
["dbg_hands"] = true,
["dbg_admingun"] = true,
["lockpick"] = false,
["med_kit"] = true,
["pocket"] = true,
["stunstick"] = true,
["unarrest_stick"] = true,
["weapon_keypadchecker"] = true,
['dbg_punisher'] = true,
["weapon_physcannon"] = true,
["weapon_physgun"] = true,
["weaponchecker"] = true,
["weapon_fists"] = true,
["weapon_cuffed"] = true,
["realsnow"] = true,
["weapon_zombie"] = true,
["dbg_cigarette"] = true,
["weapon_simfillerpistol"] = true,
["weapon_flashlight_uv"] = true,
}
-- The list of weapons people spawn with.
GM.Config.DefaultWeapons = {
-- "keys",
"dbg_hands",
-- "weapon_physcannon",
"gmod_tool",
"weapon_physgun",
-- "weapon_fists",
-- "realsnow",
}
-- The list of weapons admins spawn with, in addition to the default weapons, a job's weapons and GM.Config.AdminsCopWeapons.
GM.Config.AdminWeapons = {
"weapon_keypadchecker",
'dbg_punisher',
-- "dbg_admingun",
}
-- These are the default laws, they're unchangeable in-game.
GM.Config.DefaultLaws = {
-- L.defaultlaw
}
-- Properties set to true are allowed to be used. Values set to false or are missing from this list are blocked.
GM.Config.allowedProperties = {
remover = true,
ignite = false,
extinguish = true,
keepupright = false,
gravity = false,
collision = true,
skin = true,
bodygroups = true,
rb655_make_animatable = true,
}
--[[---------------------------------------------------------------------------
Hungermod module
---------------------------------------------------------------------------]]
-- hungerspeed <Amount> - Set the rate at which players will become hungry (2 is the default).
GM.Config.hungerspeed = 0.30
-- starverate <Amount> - How much health that is taken away every second the player is starving (3 is the default).
GM.Config.starverate = 1