dobrograd-13-06-2022/garrysmod/gamemodes/darkrp/entities/weapons/stick_base/shared.lua
Jonny_Bro (Nikita) e4d5311906 first commit
2023-11-16 15:01:19 +05:00

167 lines
4.1 KiB
Lua

AddCSLuaFile()
if CLIENT then
SWEP.DrawAmmo = false
SWEP.DrawCrosshair = false
end
DEFINE_BASECLASS("weapon_cs_base2")
SWEP.Author = "DarkRP Developers"
SWEP.Contact = ""
SWEP.Purpose = ""
SWEP.IconLetter = ""
SWEP.ViewModelFOV = 62
SWEP.ViewModelFlip = false
SWEP.AnimPrefix = "stunstick"
SWEP.AdminOnly = true
-- SWEP.StickColor = Color(255, 255, 255)
SWEP.ViewModel = Model("models/weapons/v_stunbaton.mdl")
SWEP.WorldModel = Model("models/weapons/w_stunbaton.mdl")
SWEP.Sound = Sound("weapons/stunstick/stunstick_swing1.wav")
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = 0
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = ""
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = 0
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = ""
function SWEP:Initialize()
self:SetHoldType("normal")
if SERVER then return end
if self.StickColor then
CreateMaterial("darkrp/" .. self:GetClass(), "VertexLitGeneric", {
["$basetexture"] = "models/debug/debugwhite",
["$surfaceprop"] = "metal",
["$envmap"] = "env_cubemap",
["$envmaptint"] = "[ .5 .5 .5 ]",
["$selfillum"] = 0,
["$model"] = 1
}):SetVector("$color2", self.StickColor:ToVector())
end
end
function SWEP:SetupDataTables()
BaseClass.SetupDataTables(self)
-- Bool 0 = Ironsights
-- Bool 1 = Reloading
self:NetworkVar("Bool", 2, "SeqIdling")
-- Float 0 = LastPrimaryAttack
-- Float 1 = ReloadEndTime
-- Float 2 = BurstTime
-- Float 3 = LastNonBurst
self:NetworkVar("Float", 4, "SeqIdleTime")
self:NetworkVar("Float", 5, "HoldTypeChangeTime")
end
function SWEP:Deploy()
BaseClass.Deploy(self)
if SERVER and self.StickColor then
self:SetMaterial("!darkrp/" .. self:GetClass())
end
local vm = self:GetOwner():GetViewModel()
if not IsValid(vm) then return true end
self:PreDrawViewModel()
vm:SendViewModelMatchingSequence(vm:LookupSequence("idle01"))
return true
end
function SWEP:PreDrawViewModel(vm)
if not IsValid(vm) then return end
if self.StickColor then
for i = 9, 15 do
vm:SetSubMaterial(i, "!darkrp/" .. self:GetClass())
end
end
end
function SWEP:ViewModelDrawn(vm)
if not IsValid(vm) then return end
vm:SetSubMaterial() -- clear sub-materials
end
function SWEP:ResetStick(force)
if game.SinglePlayer() then force = true end
if not IsValid(self:GetOwner()) or (not force and (not IsValid(self:GetOwner():GetActiveWeapon()) or self:GetOwner():GetActiveWeapon():GetClass() ~= self:GetClass())) then return end
if SERVER then
self:SetMaterial() -- clear material
end
self:SetSeqIdling(false)
self:SetSeqIdleTime(0)
self:SetHoldTypeChangeTime(0)
end
function SWEP:Holster()
BaseClass.Holster(self)
self:ResetStick(false)
return true
end
function SWEP:OnRemove()
BaseClass.OnRemove(self)
self:ResetStick(true)
end
function SWEP:Think()
if self:GetSeqIdling() then
self:SetSeqIdling(false)
if not IsValid(self:GetOwner()) then return end
self:GetOwner():SetAnimation(PLAYER_ATTACK1)
self:EmitSound(self.Sound)
local vm = self:GetOwner():GetViewModel()
if not IsValid(vm) then return end
vm:SendViewModelMatchingSequence(vm:LookupSequence("attackch"))
vm:SetPlaybackRate(1 + 1 / 3)
local duration = vm:SequenceDuration() / vm:GetPlaybackRate()
local time = CurTime() + duration
self:SetSeqIdleTime(time)
self:SetNextPrimaryFire(time)
end
if self:GetSeqIdleTime() ~= 0 and CurTime() >= self:GetSeqIdleTime() then
self:SetSeqIdleTime(0)
if not IsValid(self:GetOwner()) then return end
local vm = self:GetOwner():GetViewModel()
if not IsValid(vm) then return end
vm:SendViewModelMatchingSequence(vm:LookupSequence("idle01"))
end
if self:GetHoldTypeChangeTime() ~= 0 and CurTime() >= self:GetHoldTypeChangeTime() then
self:SetHoldTypeChangeTime(0)
self:SetHoldType("normal")
end
end
function SWEP:PrimaryAttack()
self:SetHoldType("melee")
self:SetHoldTypeChangeTime(CurTime() + 0.3)
self:SetNextPrimaryFire(CurTime() + 0.51) -- Actual delay is set later.
local vm = self:GetOwner():GetViewModel()
if IsValid(vm) then
vm:SendViewModelMatchingSequence(vm:LookupSequence("idle01"))
self:SetSeqIdling(true)
end
end
function SWEP:SecondaryAttack()
-- Do nothing
end
function SWEP:Reload()
-- Do nothing
end