mirror of
https://github.com/JonnyBro/JaBa.git
synced 2024-11-22 21:24:59 +05:00
756 lines
18 KiB
CoffeeScript
756 lines
18 KiB
CoffeeScript
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defaultOptions =
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# How long should it take for the bar to animate to a new
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# point after receiving it
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catchupTime: 100
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# How quickly should the bar be moving before it has any progress
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# info from a new source in %/ms
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initialRate: .03
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# What is the minimum amount of time the bar should be on the
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# screen. Irrespective of this number, the bar will always be on screen for
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# 33 * (100 / maxProgressPerFrame) + ghostTime ms.
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minTime: 250
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# What is the minimum amount of time the bar should sit after the last
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# update before disappearing
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ghostTime: 100
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# Its easy for a bunch of the bar to be eaten in the first few frames
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# before we know how much there is to load. This limits how much of
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# the bar can be used per frame
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maxProgressPerFrame: 20
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# This tweaks the animation easing
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easeFactor: 1.25
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# Should pace automatically start when the page is loaded, or should it wait for `start` to
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# be called? Always false if pace is loaded with AMD or CommonJS.
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startOnPageLoad: true
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# Should we restart the browser when pushState or replaceState is called? (Generally
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# means ajax navigation has occured)
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restartOnPushState: true
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# Should we show the progress bar for every ajax request (not just regular or ajax-y page
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# navigation)? Set to false to disable.
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#
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# If so, how many ms does the request have to be running for before we show the progress?
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restartOnRequestAfter: 500
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# What element should the pace element be appended to on the page?
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target: 'body'
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elements:
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# How frequently in ms should we check for the elements being tested for
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# using the element monitor?
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checkInterval: 100
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# What elements should we wait for before deciding the page is fully loaded (not required)
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selectors: ['body']
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eventLag:
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# When we first start measuring event lag, not much is going on in the browser yet, so it's
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# not uncommon for the numbers to be abnormally low for the first few samples. This configures
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# how many samples we need before we consider a low number to mean completion.
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minSamples: 10
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# How many samples should we average to decide what the current lag is?
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sampleCount: 3
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# Above how many ms of lag is the CPU considered busy?
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lagThreshold: 3
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ajax:
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# Which HTTP methods should we track?
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trackMethods: ['GET']
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# Should we track web socket connections?
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trackWebSockets: true
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# A list of regular expressions or substrings of URLS we should ignore (for both tracking and restarting)
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ignoreURLs: []
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now = ->
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performance?.now?() ? +new Date
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requestAnimationFrame = window.requestAnimationFrame or window.mozRequestAnimationFrame or
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window.webkitRequestAnimationFrame or window.msRequestAnimationFrame
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cancelAnimationFrame = window.cancelAnimationFrame or window.mozCancelAnimationFrame
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if not requestAnimationFrame?
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requestAnimationFrame = (fn) ->
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setTimeout fn, 50
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cancelAnimationFrame = (id) ->
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clearTimeout id
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runAnimation = (fn) ->
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last = now()
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tick = ->
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diff = now() - last
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if diff >= 33
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# Don't run faster than 30 fps
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last = now()
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fn diff, ->
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requestAnimationFrame tick
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else
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setTimeout tick, (33 - diff)
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tick()
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result = (obj, key, args...) ->
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if typeof obj[key] is 'function'
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obj[key](args...)
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else
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obj[key]
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extend = (out, sources...) ->
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for source in sources when source
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for own key, val of source
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if out[key]? and typeof out[key] is 'object' and val? and typeof val is 'object'
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extend(out[key], val)
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else
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out[key] = val
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out
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avgAmplitude = (arr) ->
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sum = count = 0
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for v in arr
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sum += Math.abs(v)
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count++
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sum / count
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getFromDOM = (key='options', json=true) ->
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el = document.querySelector "[data-pace-#{ key }]"
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return unless el
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data = el.getAttribute "data-pace-#{ key }"
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return data if not json
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try
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return JSON.parse data
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catch e
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console?.error "Error parsing inline pace options", e
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class Evented
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on: (event, handler, ctx, once=false) ->
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@bindings ?= {}
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@bindings[event] ?= []
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@bindings[event].push {handler, ctx, once}
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once: (event, handler, ctx) ->
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@on(event, handler, ctx, true)
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off: (event, handler) ->
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return unless @bindings?[event]?
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if not handler?
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delete @bindings[event]
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else
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i = 0
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while i < @bindings[event].length
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if @bindings[event][i].handler is handler
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@bindings[event].splice i, 1
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else
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i++
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trigger: (event, args...) ->
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if @bindings?[event]
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i = 0
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while i < @bindings[event].length
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{handler, ctx, once} = @bindings[event][i]
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handler.apply(ctx ? @, args)
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if once
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@bindings[event].splice i, 1
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else
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i++
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Pace = window.Pace or {}
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window.Pace = Pace
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extend Pace, Evented::
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options = Pace.options = extend {}, defaultOptions, window.paceOptions, getFromDOM()
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for source in ['ajax', 'document', 'eventLag', 'elements']
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# true enables them without configuration, so we grab the config from the defaults
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if options[source] is true
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options[source] = defaultOptions[source]
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class NoTargetError extends Error
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class Bar
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constructor: ->
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@progress = 0
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getElement: ->
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if not @el?
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targetElement = document.querySelector options.target
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if not targetElement
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throw new NoTargetError
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@el = document.createElement 'div'
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@el.className = "pace pace-active"
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document.body.className = document.body.className.replace /pace-done/g, ''
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document.body.className += ' pace-running'
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@el.innerHTML = '''
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<div class="pace-progress">
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<div class="pace-progress-inner"></div>
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</div>
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<div class="pace-activity"></div>
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'''
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if targetElement.firstChild?
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targetElement.insertBefore @el, targetElement.firstChild
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else
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targetElement.appendChild @el
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@el
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finish: ->
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el = @getElement()
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el.className = el.className.replace 'pace-active', ''
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el.className += ' pace-inactive'
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document.body.className = document.body.className.replace 'pace-running', ''
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document.body.className += ' pace-done'
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update: (prog) ->
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@progress = prog
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do @render
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destroy: ->
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try
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@getElement().parentNode.removeChild(@getElement())
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catch NoTargetError
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@el = undefined
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render: ->
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if not document.querySelector(options.target)?
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return false
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el = @getElement()
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transform = "translate3d(#{ @progress }%, 0, 0)"
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for key in ['webkitTransform', 'msTransform', 'transform']
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el.children[0].style[key] = transform
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if not @lastRenderedProgress or @lastRenderedProgress|0 != @progress|0
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# The whole-part of the number has changed
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el.children[0].setAttribute 'data-progress-text', "#{ @progress|0 }%"
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if @progress >= 100
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# We cap it at 99 so we can use prefix-based attribute selectors
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progressStr = '99'
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else
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progressStr = if @progress < 10 then "0" else ""
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progressStr += @progress|0
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el.children[0].setAttribute 'data-progress', "#{ progressStr }"
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@lastRenderedProgress = @progress
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done: ->
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@progress >= 100
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class Events
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constructor: ->
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@bindings = {}
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trigger: (name, val) ->
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if @bindings[name]?
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for binding in @bindings[name]
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binding.call @, val
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on: (name, fn) ->
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@bindings[name] ?= []
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@bindings[name].push fn
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_XMLHttpRequest = window.XMLHttpRequest
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_XDomainRequest = window.XDomainRequest
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_WebSocket = window.WebSocket
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extendNative = (to, from) ->
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for key of from::
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try
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if not to[key]? and typeof from[key] isnt 'function'
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if typeof Object.defineProperty is 'function'
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Object.defineProperty(to, key, {
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get: ->
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return from::[key];
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,
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configurable: true,
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enumerable: true })
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else
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to[key] = from::[key]
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catch e
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ignoreStack = []
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Pace.ignore = (fn, args...) ->
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ignoreStack.unshift 'ignore'
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ret = fn(args...)
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ignoreStack.shift()
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ret
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Pace.track = (fn, args...) ->
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ignoreStack.unshift 'track'
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ret = fn(args...)
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ignoreStack.shift()
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ret
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shouldTrack = (method='GET') ->
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if ignoreStack[0] is 'track'
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return 'force'
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if not ignoreStack.length and options.ajax
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if method is 'socket' and options.ajax.trackWebSockets
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return true
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else if method.toUpperCase() in options.ajax.trackMethods
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return true
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return false
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# We should only ever instantiate one of these
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class RequestIntercept extends Events
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constructor: ->
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super
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monitorXHR = (req) =>
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_open = req.open
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req.open = (type, url, async) =>
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if shouldTrack(type)
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@trigger 'request', {type, url, request: req}
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_open.apply req, arguments
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window.XMLHttpRequest = (flags) ->
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req = new _XMLHttpRequest(flags)
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monitorXHR req
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req
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try
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extendNative window.XMLHttpRequest, _XMLHttpRequest
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if _XDomainRequest?
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window.XDomainRequest = ->
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req = new _XDomainRequest
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monitorXHR req
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req
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try
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extendNative window.XDomainRequest, _XDomainRequest
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if _WebSocket? and options.ajax.trackWebSockets
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window.WebSocket = (url, protocols) =>
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if protocols?
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req = new _WebSocket(url, protocols)
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else
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req = new _WebSocket(url)
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if shouldTrack('socket')
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@trigger 'request', {type: 'socket', url, protocols, request: req}
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req
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try
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extendNative window.WebSocket, _WebSocket
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_intercept = null
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getIntercept = ->
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if not _intercept?
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_intercept = new RequestIntercept
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_intercept
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shouldIgnoreURL = (url) ->
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for pattern in options.ajax.ignoreURLs
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if typeof pattern is 'string'
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if url.indexOf(pattern) isnt -1
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return true
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else
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if pattern.test(url)
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return true
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return false
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# If we want to start the progress bar
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# on every request, we need to hear the request
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# and then inject it into the new ajax monitor
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# start will have created.
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getIntercept().on 'request', ({type, request, url}) ->
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return if shouldIgnoreURL(url)
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if not Pace.running and (options.restartOnRequestAfter isnt false or shouldTrack(type) is 'force')
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args = arguments
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after = options.restartOnRequestAfter or 0
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if typeof after is 'boolean'
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after = 0
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setTimeout ->
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if type is 'socket'
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stillActive = request.readyState < 2
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else
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stillActive = 0 < request.readyState < 4
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if stillActive
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Pace.restart()
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for source in Pace.sources
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if source instanceof AjaxMonitor
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source.watch args...
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break
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, after
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class AjaxMonitor
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constructor: ->
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@elements = []
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getIntercept().on 'request', => @watch arguments...
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watch: ({type, request, url}) ->
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return if shouldIgnoreURL(url)
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if type is 'socket'
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tracker = new SocketRequestTracker(request)
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else
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tracker = new XHRRequestTracker(request)
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@elements.push tracker
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class XHRRequestTracker
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constructor: (request) ->
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@progress = 0
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if window.ProgressEvent?
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# We're dealing with a modern browser with progress event support
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size = null
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request.addEventListener 'progress', (evt) =>
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if evt.lengthComputable
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@progress = 100 * evt.loaded / evt.total
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else
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# If it's chunked encoding, we have no way of knowing the total length of the
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# response, all we can do is increment the progress with backoff such that we
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# never hit 100% until it's done.
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@progress = @progress + (100 - @progress) / 2
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, false
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for event in ['load', 'abort', 'timeout', 'error']
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request.addEventListener event, =>
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@progress = 100
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, false
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else
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_onreadystatechange = request.onreadystatechange
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request.onreadystatechange = =>
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if request.readyState in [0, 4]
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@progress = 100
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else if request.readyState is 3
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@progress = 50
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_onreadystatechange?(arguments...)
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class SocketRequestTracker
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constructor: (request) ->
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@progress = 0
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for event in ['error', 'open']
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request.addEventListener event, =>
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@progress = 100
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, false
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class ElementMonitor
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constructor: (options={}) ->
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@elements = []
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options.selectors ?= []
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for selector in options.selectors
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@elements.push new ElementTracker selector
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class ElementTracker
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constructor: (@selector) ->
|
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@progress = 0
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@check()
|
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check: ->
|
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if document.querySelector(@selector)
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@done()
|
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else
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|
setTimeout (=> @check()),
|
||
|
options.elements.checkInterval
|
||
|
|
||
|
done: ->
|
||
|
@progress = 100
|
||
|
|
||
|
class DocumentMonitor
|
||
|
states:
|
||
|
loading: 0
|
||
|
interactive: 50
|
||
|
complete: 100
|
||
|
|
||
|
constructor: ->
|
||
|
@progress = @states[document.readyState] ? 100
|
||
|
|
||
|
_onreadystatechange = document.onreadystatechange
|
||
|
document.onreadystatechange = =>
|
||
|
if @states[document.readyState]?
|
||
|
@progress = @states[document.readyState]
|
||
|
|
||
|
_onreadystatechange?(arguments...)
|
||
|
|
||
|
class EventLagMonitor
|
||
|
constructor: ->
|
||
|
@progress = 0
|
||
|
|
||
|
avg = 0
|
||
|
|
||
|
samples = []
|
||
|
|
||
|
points = 0
|
||
|
last = now()
|
||
|
interval = setInterval =>
|
||
|
diff = now() - last - 50
|
||
|
last = now()
|
||
|
|
||
|
samples.push diff
|
||
|
|
||
|
if samples.length > options.eventLag.sampleCount
|
||
|
samples.shift()
|
||
|
|
||
|
avg = avgAmplitude samples
|
||
|
|
||
|
if ++points >= options.eventLag.minSamples and avg < options.eventLag.lagThreshold
|
||
|
@progress = 100
|
||
|
|
||
|
clearInterval interval
|
||
|
else
|
||
|
@progress = 100 * (3 / (avg + 3))
|
||
|
|
||
|
, 50
|
||
|
|
||
|
class Scaler
|
||
|
constructor: (@source) ->
|
||
|
@last = @sinceLastUpdate = 0
|
||
|
@rate = options.initialRate
|
||
|
@catchup = 0
|
||
|
@progress = @lastProgress = 0
|
||
|
|
||
|
if @source?
|
||
|
@progress = result(@source, 'progress')
|
||
|
|
||
|
tick: (frameTime, val) ->
|
||
|
val ?= result(@source, 'progress')
|
||
|
|
||
|
if val >= 100
|
||
|
@done = true
|
||
|
|
||
|
if val == @last
|
||
|
@sinceLastUpdate += frameTime
|
||
|
else
|
||
|
if @sinceLastUpdate
|
||
|
@rate = (val - @last) / @sinceLastUpdate
|
||
|
|
||
|
@catchup = (val - @progress) / options.catchupTime
|
||
|
|
||
|
@sinceLastUpdate = 0
|
||
|
@last = val
|
||
|
|
||
|
if val > @progress
|
||
|
# After we've got a datapoint, we have catchupTime to
|
||
|
# get the progress bar to reflect that new data
|
||
|
@progress += @catchup * frameTime
|
||
|
|
||
|
scaling = (1 - Math.pow(@progress / 100, options.easeFactor))
|
||
|
|
||
|
# Based on the rate of the last update, we preemptively update
|
||
|
# the progress bar, scaling it so it can never hit 100% until we
|
||
|
# know it's done.
|
||
|
@progress += scaling * @rate * frameTime
|
||
|
|
||
|
@progress = Math.min(@lastProgress + options.maxProgressPerFrame, @progress)
|
||
|
|
||
|
@progress = Math.max(0, @progress)
|
||
|
@progress = Math.min(100, @progress)
|
||
|
|
||
|
@lastProgress = @progress
|
||
|
|
||
|
@progress
|
||
|
|
||
|
sources = null
|
||
|
scalers = null
|
||
|
bar = null
|
||
|
uniScaler = null
|
||
|
animation = null
|
||
|
cancelAnimation = null
|
||
|
Pace.running = false
|
||
|
|
||
|
handlePushState = ->
|
||
|
if options.restartOnPushState
|
||
|
Pace.restart()
|
||
|
|
||
|
# We reset the bar whenever it looks like an ajax navigation has occured.
|
||
|
if window.history.pushState?
|
||
|
_pushState = window.history.pushState
|
||
|
window.history.pushState = ->
|
||
|
handlePushState()
|
||
|
|
||
|
_pushState.apply window.history, arguments
|
||
|
|
||
|
if window.history.replaceState?
|
||
|
_replaceState = window.history.replaceState
|
||
|
window.history.replaceState = ->
|
||
|
handlePushState()
|
||
|
|
||
|
_replaceState.apply window.history, arguments
|
||
|
|
||
|
SOURCE_KEYS =
|
||
|
ajax: AjaxMonitor
|
||
|
elements: ElementMonitor
|
||
|
document: DocumentMonitor
|
||
|
eventLag: EventLagMonitor
|
||
|
|
||
|
do init = ->
|
||
|
Pace.sources = sources = []
|
||
|
|
||
|
for type in ['ajax', 'elements', 'document', 'eventLag']
|
||
|
if options[type] isnt false
|
||
|
sources.push new SOURCE_KEYS[type](options[type])
|
||
|
|
||
|
for source in options.extraSources ? []
|
||
|
sources.push new source(options)
|
||
|
|
||
|
Pace.bar = bar = new Bar
|
||
|
|
||
|
# Each source of progress data has it's own scaler to smooth its output
|
||
|
scalers = []
|
||
|
|
||
|
# We have an extra scaler for the final output to keep things looking nice as we add and
|
||
|
# remove sources
|
||
|
uniScaler = new Scaler
|
||
|
|
||
|
Pace.stop = ->
|
||
|
Pace.trigger 'stop'
|
||
|
Pace.running = false
|
||
|
|
||
|
bar.destroy()
|
||
|
|
||
|
# Not all browsers support cancelAnimationFrame
|
||
|
cancelAnimation = true
|
||
|
|
||
|
if animation?
|
||
|
cancelAnimationFrame? animation
|
||
|
animation = null
|
||
|
|
||
|
init()
|
||
|
|
||
|
Pace.restart = ->
|
||
|
Pace.trigger 'restart'
|
||
|
Pace.stop()
|
||
|
Pace.start()
|
||
|
|
||
|
Pace.go = ->
|
||
|
Pace.running = true
|
||
|
|
||
|
bar.render()
|
||
|
|
||
|
start = now()
|
||
|
|
||
|
cancelAnimation = false
|
||
|
animation = runAnimation (frameTime, enqueueNextFrame) ->
|
||
|
# Every source gives us a progress number from 0 - 100
|
||
|
# It's up to us to figure out how to turn that into a smoothly moving bar
|
||
|
#
|
||
|
# Their progress numbers can only increment. We try to interpolate
|
||
|
# between the numbers.
|
||
|
|
||
|
remaining = 100 - bar.progress
|
||
|
|
||
|
count = sum = 0
|
||
|
done = true
|
||
|
# A source is composed of a bunch of elements, each with a raw, unscaled progress
|
||
|
for source, i in sources
|
||
|
scalerList = scalers[i] ?= []
|
||
|
|
||
|
elements = source.elements ? [source]
|
||
|
|
||
|
# Each element is given it's own scaler, which turns its value into something
|
||
|
# smoothed for display
|
||
|
for element, j in elements
|
||
|
scaler = scalerList[j] ?= new Scaler element
|
||
|
|
||
|
done &= scaler.done
|
||
|
|
||
|
continue if scaler.done
|
||
|
|
||
|
count++
|
||
|
sum += scaler.tick(frameTime)
|
||
|
|
||
|
avg = sum / count
|
||
|
|
||
|
bar.update uniScaler.tick(frameTime, avg)
|
||
|
|
||
|
if bar.done() or done or cancelAnimation
|
||
|
bar.update 100
|
||
|
|
||
|
Pace.trigger 'done'
|
||
|
|
||
|
setTimeout ->
|
||
|
bar.finish()
|
||
|
|
||
|
Pace.running = false
|
||
|
|
||
|
Pace.trigger 'hide'
|
||
|
, Math.max(options.ghostTime, Math.max(options.minTime - (now() - start), 0))
|
||
|
else
|
||
|
enqueueNextFrame()
|
||
|
|
||
|
Pace.start = (_options) ->
|
||
|
extend options, _options
|
||
|
|
||
|
Pace.running = true
|
||
|
|
||
|
try
|
||
|
bar.render()
|
||
|
catch NoTargetError
|
||
|
|
||
|
# It's usually possible to render a bit before the document declares itself ready
|
||
|
if not document.querySelector('.pace')
|
||
|
setTimeout Pace.start, 50
|
||
|
else
|
||
|
Pace.trigger 'start'
|
||
|
Pace.go()
|
||
|
|
||
|
if typeof define is 'function' and define.amd
|
||
|
# AMD
|
||
|
define ['pace'], -> Pace
|
||
|
else if typeof exports is 'object'
|
||
|
# CommonJS
|
||
|
module.exports = Pace
|
||
|
else
|
||
|
# Global
|
||
|
if options.startOnPageLoad
|
||
|
Pace.start()
|