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const BaseEvent = require ( "../../base/BaseEvent" ) ;
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class GuildCreate extends BaseEvent {
constructor ( ) {
super ( {
name : "guildCreate" ,
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once : false ,
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} ) ;
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}
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/ * *
*
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* @ param { import ( "../../base/Client" ) } client
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* @ param { import ( "discord.js" ) . Guild } guild
* /
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async execute ( client , guild ) {
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const userData = await client . getUserData ( guild . ownerId ) ;
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if ( ! userData . achievements . invite . achieved ) {
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userData . achievements . invite . progress . now = 1 ;
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userData . achievements . invite . achieved = true ;
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await userData . save ( ) ;
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}
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const thanks = client . embed ( {
author : "Thanks for inviting me to your server!" ,
description : "Use </help:1029832476077596773> in your server to get list of all commands!." ,
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} ) ;
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try {
const owner = await guild . fetchOwner ( ) ;
owner . send ( {
files : [
{
name : "unlocked.png" ,
attachment : "./assets/img/achievements/achievement_unlocked7.png" ,
} ,
] ,
embeds : [ thanks ] ,
} ) ;
} catch ( e ) { /**/ }
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if ( client . config . support . logs ) {
const users = guild . members . cache . filter ( m => ! m . user . bot ) . size ;
const bots = guild . members . cache . filter ( m => m . user . bot ) . size ;
const embed = client . embed ( {
author : {
name : guild . name ,
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iconURL : guild . iconURL ( ) || client . user . avatarURL ( ) ,
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} ,
description : ` Joined a new guild ** ${ guild . name } **. It has ** ${ users } ** ${ client . functions . getNoun ( users , client . translate ( "misc:NOUNS:USERS:1" ) , client . translate ( "misc:NOUNS:USERS:2" ) , client . translate ( "misc:NOUNS:USERS:5" ) ) } and ** ${ bots } ** ${ client . functions . getNoun ( bots , client . translate ( "misc:NOUNS:BOTS:1" ) , client . translate ( "misc:NOUNS:BOTS:2" ) , client . translate ( "misc:NOUNS:BOTS:5" ) ) } ` ,
} ) ;
client . channels . cache . get ( client . config . support . logs ) . send ( {
embeds : [ embed ] ,
} ) ;
}
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}
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}
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module . exports = GuildCreate ;