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const { ActivityType } = require ( "discord.js" ) ;
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const BaseEvent = require ( "../base/BaseEvent" ) ;
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class Ready extends BaseEvent {
constructor ( ) {
super ( {
name : "ready" ,
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once : false ,
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} ) ;
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}
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/ * *
*
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* @ param { import ( "../base/Client" ) } client
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* /
async execute ( client ) {
const commands = [ ... new Map ( client . commands . map ( v => [ v . constructor . name , v ] ) ) . values ( ) ] ;
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let servers = client . guilds . cache . size ;
let users = 0 ;
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client . guilds . cache . forEach ( g => {
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users += g . memberCount ;
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} ) ;
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const birthdays = require ( "../helpers/birthdays" ) ;
birthdays . init ( client ) ;
const checkReminds = require ( "../helpers/checkReminds" ) ;
checkReminds . init ( client ) ;
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if ( client . config . dashboard . enabled ) await client . dashboard . load ( client ) ;
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client . logger . ready ( ` Loaded a total of ${ commands . length } command(s). ` ) ;
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client . logger . ready ( ` ${ client . user . getUsername ( ) } , ready to serve ${ users } members in ${ servers } servers. ` ) ;
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console . timeEnd ( "botReady" ) ;
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const version = require ( "../package.json" ) . version ;
const status = [
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` ${ commands . length } ${ client . functions . getNoun ( commands . length , client . translate ( "misc:NOUNS:COMMANDS:1" ) , client . translate ( "misc:NOUNS:COMMANDS:2" ) , client . translate ( "misc:NOUNS:COMMANDS:5" ) ) } available! ` ,
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` I'm in ${ servers } ${ client . functions . getNoun ( servers , client . translate ( "misc:NOUNS:SERVER:1" ) , client . translate ( "misc:NOUNS:SERVER:2" ) , client . translate ( "misc:NOUNS:SERVER:5" ) ) } ! ` ,
` Cached ${ users } ${ client . functions . getNoun ( users , client . translate ( "misc:NOUNS:USERS:1" ) , client . translate ( "misc:NOUNS:USERS:2" ) , client . translate ( "misc:NOUNS:USERS:5" ) ) } . ` ,
"Use /help for commands list!" ,
"Did you know that I have a brother called JaBa IT? Yeah! Ask Jonny about him." ,
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] ;
let i = 0 ;
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setInterval ( ( ) => {
servers = client . guilds . fetch ( ) . then ( g => g . size ) ;
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users = 0 ;
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client . guilds . cache . forEach ( g => {
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users += g . memberCount ;
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} ) ;
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client . user . setActivity ( {
type : ActivityType . Custom ,
name : "custom" ,
state : ` ${ status [ i ] } | v ${ version } ` ,
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} ) ;
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if ( status [ i + 1 ] ) i ++ ;
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else i = 0 ;
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} , 30 * 1000 ) ; // Every 30 seconds
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}
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}
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module . exports = Ready ;