mirror of
https://github.com/JonnyBro/JaBa.git
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116 lines
4.1 KiB
JavaScript
116 lines
4.1 KiB
JavaScript
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const { SlashCommandBuilder, EmbedBuilder } = require("discord.js");
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const BaseCommand = require("../../base/BaseCommand");
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class Achievements extends BaseCommand {
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/**
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*
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* @param {import("../base/JaBa")} client
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*/
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constructor(client) {
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super({
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command: new SlashCommandBuilder()
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.setName("achievements")
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.setDescription(client.translate("economy/achievements:DESCRIPTION"))
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.addUserOption(option => option.setName("user")
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.setDescription(client.translate("common:USER"))),
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aliases: [],
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dirname: __dirname,
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guildOnly: true,
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ownerOnly: false
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});
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}
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/**
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*
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* @param {import("../../base/JaBa")} client
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*/
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async onLoad() {
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//...
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}
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/**
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*
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* @param {import("../../base/JaBa")} client
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* @param {import("discord.js").ChatInputCommandInteraction} interaction
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* @param {Object} data
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*/
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async execute(client, interaction, data) {
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const member = interaction.options.getMember("user") || interaction.member;
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if (member.user.bot) return interaction.error("economy/profile:BOT_USER");
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const userData = (member.id === interaction.member.id ? data.userData : await client.findOrCreateUser({
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id: member.id
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}));
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const embed = new EmbedBuilder()
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.setAuthor({
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name: interaction.translate("economy/achievements:TITLE")
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})
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.setColor(client.config.embed.color)
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.setFooter({
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text: client.config.embed.footer
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});
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embed.addFields([
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{
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name: interaction.translate("economy/achievements:SEND_CMD"),
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value: interaction.translate("economy/achievements:PROGRESS", {
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now: userData.achievements.firstCommand.progress.now,
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total: userData.achievements.firstCommand.progress.total,
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percent: Math.round(100 * (userData.achievements.firstCommand.progress.now / userData.achievements.firstCommand.progress.total))
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})
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},
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{
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name: interaction.translate("economy/achievements:CLAIM_SALARY"),
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value: interaction.translate("economy/achievements:PROGRESS", {
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now: userData.achievements.work.progress.now,
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total: userData.achievements.work.progress.total,
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percent: Math.round(100 * (userData.achievements.work.progress.now / userData.achievements.work.progress.total))
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})
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},
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{
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name: interaction.translate("economy/achievements:MARRY"),
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value: interaction.translate("economy/achievements:PROGRESS", {
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now: userData.achievements.married.progress.now,
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total: userData.achievements.married.progress.total,
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percent: Math.round(100 * (userData.achievements.married.progress.now / userData.achievements.married.progress.total))
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})
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},
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{
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name: interaction.translate("economy/achievements:SLOTS"),
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value: interaction.translate("economy/achievements:PROGRESS", {
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now: userData.achievements.slots.progress.now,
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total: userData.achievements.slots.progress.total,
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percent: Math.round(100 * (userData.achievements.slots.progress.now / userData.achievements.slots.progress.total))
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})
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},
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{
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name: interaction.translate("economy/achievements:TIP"),
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value: interaction.translate("economy/achievements:PROGRESS", {
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now: userData.achievements.tip.progress.now,
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total: userData.achievements.tip.progress.total,
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percent: Math.round(100 * (userData.achievements.tip.progress.now / userData.achievements.tip.progress.total))
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})
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},
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{
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name: interaction.translate("economy/achievements:REP"),
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value: interaction.translate("economy/achievements:PROGRESS", {
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now: userData.achievements.rep.progress.now,
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total: userData.achievements.rep.progress.total,
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percent: Math.round(100 * (userData.achievements.rep.progress.now / userData.achievements.rep.progress.total))
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})
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},
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{
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name: interaction.translate("economy/achievements:INVITE"),
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value: interaction.translate("economy/achievements:PROGRESS", {
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now: userData.achievements.invite.progress.now,
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total: userData.achievements.invite.progress.total,
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percent: Math.round(100 * (userData.achievements.invite.progress.now / userData.achievements.invite.progress.total))
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})
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}
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]);
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interaction.reply({
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embeds: [embed]
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});
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}
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}
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module.exports = Achievements;
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