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47 lines
1.1 KiB
JavaScript
47 lines
1.1 KiB
JavaScript
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const Command = require("../../base/Command.js"),
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Discord = require("discord.js"),
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canvacord = require("canvacord");
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class Bed extends Command {
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constructor (client) {
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super(client, {
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name: "bed",
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dirname: __dirname,
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enabled: true,
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guildOnly: false,
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aliases: [],
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memberPermissions: [],
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botPermissions: [ "SEND_MESSAGES", "EMBED_LINKS", "ATTACH_FILES" ],
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nsfw: false,
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ownerOnly: false,
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cooldown: 5000
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});
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}
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async run (message, args) {
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const users = [
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await this.client.resolveUser(args[0]) || message.author,
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await this.client.resolveUser(args[1]) || message.author
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];
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const m = await message.sendT("misc:PLEASE_WAIT", null, {
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prefixEmoji: "loading"
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});
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try {
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const buffer = await canvacord.Canvas.bed(users[0].displayAvatarURL({ format: "png" }), users[1].displayAvatarURL({ format: "png" }));
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const attachment = new Discord.MessageAttachment(buffer, "bed.png");
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message.channel.send(attachment);
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m.delete();
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} catch(e){
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console.log(e);
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m.error("misc:ERROR_OCCURRED", null, {
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edit: true
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});
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}
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}
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}
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module.exports = Bed;
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