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39 lines
1.2 KiB
JavaScript
39 lines
1.2 KiB
JavaScript
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const Command = require("../../base/Command.js"),
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Discord = require("discord.js");
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class Chess extends Command {
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constructor (client) {
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super(client, {
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name: "chess",
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dirname: __dirname,
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enabled: true,
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guildOnly: true,
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aliases: [],
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memberPermissions: [],
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botPermissions: [ "SEND_MESSAGES", "EMBED_LINKS" ],
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nsfw: false,
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ownerOnly: false,
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cooldown: 5000
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});
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}
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async run (message, args, data) {
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const voice = message.member.voice.channel;
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if (!voice) return message.error("music/play:NO_VOICE_CHANNEL");
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const perms = voice.permissionsFor(this.client.user);
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if (!perms.has("CONNECT") || !perms.has("SPEAK")) return message.error("music/play:VOICE_CHANNEL_CONNECT");
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this.client.discordTogether.createTogetherCode(message.member.voice.channelID, "chess").then(async invite => {
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const embed = new Discord.MessageEmbed()
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.setTitle("Chess In The Park")
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.setColor(data.config.embed.color)
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.setDescription(`**[${message.translate("misc:CLICK_HERE", { activity: "Chess In The Park", channel: voice.name })}](${invite.code})**`)
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.setFooter(data.config.embed.footer)
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.setTimestamp()
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return message.channel.send(embed);
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});
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}
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};
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module.exports = Chess;
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