JaBa/events/ready.js

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const chalk = require("chalk");
module.exports = class {
constructor (client) {
this.client = client;
}
async run () {
const client = this.client;
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// Logs some informations using logger
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client.logger.log(`Loading a total of ${client.commands.size} command(s).`, "log");
client.logger.log(`${client.user.tag}, ready to serve ${client.users.cache.size} users in ${client.guilds.cache.filter(guild => guild.id != "568120814776614924" && guild.id != "892727526911258654").size} servers.`, "ready");
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// Discord Together
const discordtogether = require("../helpers/discordTogether");
discordtogether.init(client);
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// DiscordBots.org STATS
const discordbotsorg = require("../helpers/discordbots.org");
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discordbotsorg.init(client);
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// UNMUTE USERS
const checkUnmutes = require("../helpers/checkUnmutes");
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checkUnmutes.init(client);
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// SEND REMINDS
const checkReminds = require("../helpers/checkReminds");
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checkReminds.init(client);
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// DAILY SHOP FORTNITE
const fortniteShop = require("../helpers/fortniteShop");
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fortniteShop.init(client);
// Start the dashboard
if (client.config.dashboard.enabled) client.dashboard.load(client);
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// Update status every 20s
let servers = client.guilds.cache.filter(guild => guild.id != "568120814776614924" && guild.id != "892727526911258654").size;
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const status = [
{ name: `${servers} ${getNoun(`${servers}`, "сервер", "сервера", "серверов")}`, type: "WATCHING" },
{ name: "help", type: "WATCHING" }
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];
const version = require("../package.json").version;
let i = 0;
setInterval(function() {
servers = client.guilds.cache.filter(guild => guild.id != "568120814776614924" && guild.id != "892727526911258654").size;
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const random = status[parseInt(i, 10)];
const toDisplay = `${random.name} | v${version}`
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client.user.setActivity(toDisplay, { type: random.type });
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if (status[parseInt(i + 1, 10)]) i++;
else i = 0;
}, 20000); // Every 20 seconds
}
};
function getNoun(number, one, two, five) {
let n = Math.abs(number);
n %= 100;
if (n >= 5 && n <= 20) return five;
n %= 10;
if (n === 1) return one;
if (n >= 2 && n <= 4) return two;
return five;
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};