JaBa/commands/Fun/number.js

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const { SlashCommandBuilder, MessageCollector } = require("discord.js");
const BaseCommand = require("../../base/BaseCommand"),
currentGames = {};
class Number extends BaseCommand {
/**
*
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* @param {import("../base/Client")} client
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*/
constructor(client) {
super({
command: new SlashCommandBuilder()
.setName("number")
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.setDescription(client.translate("fun/number:DESCRIPTION"))
.setDescriptionLocalizations({
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uk: client.translate("fun/number:DESCRIPTION", null, "uk-UA"),
ru: client.translate("fun/number:DESCRIPTION", null, "ru-RU"),
})
.setDMPermission(false),
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dirname: __dirname,
ownerOnly: false,
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});
}
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/**
*
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* @param {import("../../base/Client")} client
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* @param {import("discord.js").ChatInputCommandInteraction} interaction
*/
async execute(client, interaction, data) {
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if (currentGames[interaction.guildId]) return interaction.error("fun/number:GAME_RUNNING");
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const participants = [],
number = client.functions.randomNum(1000, 5000);
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await interaction.replyT("fun/number:GAME_START");
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const gameCreatedAt = Date.now();
const filter = m => !m.author.bot;
const collector = new MessageCollector(interaction.channel, {
filter,
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time: 5 * 60 * 1000,
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});
currentGames[interaction.guildId] = true;
collector.on("collect", async msg => {
if (!participants.includes(msg.author.id)) participants.push(msg.author.id);
if (msg.content === "STOP") return collector.stop("force");
if (isNaN(msg.content)) return;
const parsedNumber = parseInt(msg.content, 10);
if (parsedNumber === number) {
interaction.channel.send({
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content: interaction.translate("fun/number:GAME_STATS", {
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winner: msg.author.toString(),
number,
time: `<t:${Math.floor(gameCreatedAt / 1000)}:R>`,
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participantCount: participants.length,
participants: participants.map(p => `<@${p}>`).join(", "),
}),
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});
if (participants.length > 1) {
const won = 100 * (participants.length * 0.5);
interaction.channel.send({
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content: interaction.translate("fun/number:WON", {
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winner: msg.author.username,
credits: `**${won}** ${client.functions.getNoun(won, interaction.translate("misc:NOUNS:CREDIT:1"), interaction.translate("misc:NOUNS:CREDIT:2"), interaction.translate("misc:NOUNS:CREDIT:5"))}`,
}),
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});
const memberData = await client.findOrCreateMember({
id: msg.author.id,
guildId: interaction.guildId,
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});
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memberData.money += won;
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const info = {
user: interaction.translate("economy/transactions:NUMBERS"),
amount: won,
date: Date.now(),
type: "got",
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};
data.memberData.transactions.push(info);
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memberData.markModified("transactions");
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await memberData.save();
}
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collector.stop();
}
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if (parseInt(msg.content) < number)
msg.reply({
content: interaction.translate("fun/number:TOO_BIG", { user: msg.author.toString(), number: parsedNumber }),
});
if (parseInt(msg.content) > number)
msg.reply({
content: interaction.translate("fun/number:TOO_SMALL", { user: msg.author.toString(), number: parsedNumber }),
});
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});
collector.on("end", (_, reason) => {
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delete currentGames[interaction.guildId];
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if (reason === "time") return interaction.editReply({ content: interaction.translate("fun/number:DEFEAT", { number }) });
else if (reason === "force") return interaction.editReply({ content: interaction.translate("misc:FORCE_STOP", { user: interaction.member.toString(), number }) });
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});
}
}
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module.exports = Number;