JaBa/helpers/Music/dist/VoiceInterface/StreamDispatcher.d.ts

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/// <reference types="node" />
import { AudioPlayer, AudioPlayerError, AudioPlayerStatus, AudioResource, StreamType, VoiceConnection } from "@discordjs/voice";
import { StageChannel, VoiceChannel } from "discord.js";
import { Duplex, Readable } from "stream";
import { TypedEmitter as EventEmitter } from "tiny-typed-emitter";
import Track from "../Structures/Track";
export interface VoiceEvents {
error: (error: AudioPlayerError) => any;
debug: (message: string) => any;
start: (resource: AudioResource<Track>) => any;
finish: (resource: AudioResource<Track>) => any;
}
declare class StreamDispatcher extends EventEmitter<VoiceEvents> {
readonly connectionTimeout: number;
readonly voiceConnection: VoiceConnection;
readonly audioPlayer: AudioPlayer;
channel: VoiceChannel | StageChannel;
audioResource?: AudioResource<Track>;
private readyLock;
paused: boolean;
/**
* Creates new connection object
* @param {VoiceConnection} connection The connection
* @param {VoiceChannel|StageChannel} channel The connected channel
* @private
*/
constructor(connection: VoiceConnection, channel: VoiceChannel | StageChannel, connectionTimeout?: number);
/**
* Creates stream
* @param {Readable|Duplex|string} src The stream source
* @param {object} [ops] Options
* @returns {AudioResource}
*/
createStream(src: Readable | Duplex | string, ops?: {
type?: StreamType;
data?: any;
disableVolume?: boolean;
}): AudioResource<Track>;
/**
* The player status
* @type {AudioPlayerStatus}
*/
get status(): AudioPlayerStatus;
/**
* Disconnects from voice
* @returns {void}
*/
disconnect(): void;
/**
* Stops the player
* @returns {void}
*/
end(): void;
/**
* Pauses the stream playback
* @param {boolean} [interpolateSilence=false] If true, the player will play 5 packets of silence after pausing to prevent audio glitches.
* @returns {boolean}
*/
pause(interpolateSilence?: boolean): boolean;
/**
* Resumes the stream playback
* @returns {boolean}
*/
resume(): boolean;
/**
* Play stream
* @param {AudioResource<Track>} [resource=this.audioResource] The audio resource to play
* @returns {Promise<StreamDispatcher>}
*/
playStream(resource?: AudioResource<Track>): Promise<this>;
/**
* Sets playback volume
* @param {number} value The volume amount
* @returns {boolean}
*/
setVolume(value: number): boolean;
/**
* The current volume
* @type {number}
*/
get volume(): number;
/**
* The playback time
* @type {number}
*/
get streamTime(): number;
}
export { StreamDispatcher as StreamDispatcher };