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const { EmbedBuilder } = require ( "discord.js" ) ,
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BaseEvent = require ( "../../base/BaseEvent" ) ;
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class GuildCreate extends BaseEvent {
constructor ( ) {
super ( {
name : "guildCreate" ,
once : false
} ) ;
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}
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/ * *
*
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* @ param { import ( "../../base/JaBa" ) } client
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* @ param { import ( "discord.js" ) . Guild } guild
* /
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async execute ( client , guild ) {
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const messageOptions = { } ;
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const userData = await client . findOrCreateUser ( {
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id : guild . ownerId
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} ) ;
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if ( ! userData . achievements . invite . achieved ) {
userData . achievements . invite . progress . now += 1 ;
userData . achievements . invite . achieved = true ;
messageOptions . files = [ {
name : "unlocked.png" ,
attachment : "./assets/img/achievements/achievement_unlocked7.png"
} ] ;
userData . markModified ( "achievements.invite" ) ;
await userData . save ( ) ;
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}
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const thanksEmbed = new EmbedBuilder ( )
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. setAuthor ( {
name : "Спасибо что добавили меня на свой сервер!"
} )
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. setDescription ( "Чтобы получить список команд использууйуте `/help` и посмотрите на административные команды!." )
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. setColor ( client . config . embed . color )
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. setFooter ( {
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text : client . config . embed . footer
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} )
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. setTimestamp ( ) ;
messageOptions . embed = thanksEmbed ;
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const owner = await guild . fetchOwner ( ) ;
owner . send ( messageOptions ) ;
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const users = guild . members . cache . filter ( ( m ) => ! m . user . bot ) . size ;
const bots = guild . members . cache . filter ( ( m ) => m . user . bot ) . size ;
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const embed = new EmbedBuilder ( )
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. setAuthor ( {
name : guild . name ,
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iconURL : guild . iconURL ( )
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} )
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. setColor ( "#32CD32" )
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. setDescription ( ` Зашёл на сервер ** ${ guild . name } **. Н а нём ** ${ users } ** ${ client . getNoun ( users , client . translate ( "misc:NOUNS:USERS:1" ) , client . translate ( "misc:NOUNS:USERS:2" ) , client . translate ( "misc:NOUNS:USERS:5" ) ) } и ** ${ bots } ** ${ client . getNoun ( bots , client . translate ( "misc:NOUNS:BOTS:1" ) , client . translate ( "misc:NOUNS:BOTS:2" ) , client . translate ( "misc:NOUNS:BOTS:5" ) ) } ` ) ;
client . channels . cache . get ( client . config . support . logs ) . send ( {
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embeds : [ embed ]
} ) ;
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}
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}
module . exports = GuildCreate ;