JaBa/commands/Economy/number.js

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const { SlashCommandBuilder, MessageCollector } = require("discord.js");
const BaseCommand = require("../../base/BaseCommand"),
currentGames = {};
class Number extends BaseCommand {
/**
*
* @param {import("../base/JaBa")} client
*/
constructor(client) {
super({
command: new SlashCommandBuilder()
.setName("number")
.setDescription(client.translate("economy/number:DESCRIPTION")),
aliases: [],
dirname: __dirname,
guildOnly: true,
ownerOnly: false
});
}
/**
*
* @param {import("../../base/JaBa")} client
*/
async onLoad() {
//...
}
/**
*
* @param {import("../../base/JaBa")} client
* @param {import("discord.js").ChatInputCommandInteraction} interaction
* @param {Object} data
*/
async execute(client, interaction, data) {
if (currentGames[interaction.guildId]) return interaction.error("economy/number:GAME_RUNNING");
const participants = [],
number = client.functions.randomNum(1000, 5000);
await interaction.replyT("economy/number:GAME_START");
const gameCreatedAt = Date.now();
const filter = m => !m.author.bot;
const collector = new MessageCollector(interaction.channel, {
filter,
time: (5 * 60 * 1000)
});
currentGames[interaction.guildId] = true;
collector.on("collect", async msg => {
if (!participants.includes(msg.author.id)) participants.push(msg.author.id);
if (msg.content === "STOP") return collector.stop("force");
if (isNaN(msg.content)) return;
const parsedNumber = parseInt(msg.content, 10);
if (parsedNumber === number) {
const time = client.convertTime(gameCreatedAt, false, false, data.guildData.language);
interaction.channel.send({
content: interaction.translate("economy/number:GAME_STATS", {
winner: msg.author.toString(),
number,
time,
participantCount: participants.length,
participants: participants.map(p => `<@${p}>`).join(", ")
})
});
if (participants.length > 1) {
const won = 100 * (participants.length * 0.5);
interaction.channel.send({
content: interaction.translate("economy/number:WON", {
winner: msg.author.username,
credits: `**${won}** ${client.getNoun(won, interaction.translate("misc:NOUNS:CREDIT:1"), interaction.translate("misc:NOUNS:CREDIT:2"), interaction.translate("misc:NOUNS:CREDIT:5"))}`
})
});
const memberData = await client.findOrCreateMember({
id: msg.author.id,
guildId: interaction.guildId
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});
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memberData.money += won;
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const info = {
user: interaction.translate("economy/transactions:NUMBERS"),
amount: won,
date: Date.now(),
type: "got"
};
data.memberData.transactions.push(info);
await memberData.save();
}
collector.stop();
}
if (parseInt(msg.content) < number) msg.reply({
content: interaction.translate("economy/number:TOO_BIG", { user: msg.author.toString(), number: parsedNumber })
});
if (parseInt(msg.content) > number) msg.reply({
content: interaction.translate("economy/number:TOO_SMALL", { user: msg.author.toString(), number: parsedNumber })
});
});
collector.on("end", (_, reason) => {
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delete currentGames[interaction.guildId];
if (reason === "time") return interaction.editReply({ content: interaction.translate("economy/number:DEFEAT", { number }) });
else if (reason === "force") return interaction.editReply({ content: interaction.translate("misc:FORCE_STOP", { user: interaction.member.toString() }) });
});
}
}
module.exports = Number;