JaBa/helpers/functions.js

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const { PermissionsBitField, ChannelType } = require("discord.js");
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module.exports = {
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/**
* Create invite link to guild
* @param {import("../base/JaBa")} client Discord client
* @param {String} guildId Guild's ID
* @returns {String} Invite Link
*/
async createInvite(client, guildId) {
const guild = client.guilds.cache.get(guildId);
const member = guild.members.me;
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const channel = guild.channels.cache.find(ch => ch.permissionsFor(member.id).has(PermissionsBitField.Flags.CreateInstantInvite) && ch.type === ChannelType.GuildText || ch.type === "GUILD_VOICE");
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if (channel) return (await channel.createInvite()).url || "No channels found or missing permissions";
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},
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/**
* Sort array by key
* @param {Array} array Array to sort
* @param {Number} key Key
* @returns {Array} Sorted array
*/
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sortByKey(array, key) {
return array.sort(function (a, b) {
const x = a[key];
const y = b[key];
return ((x < y) ? 1 : ((x > y) ? -1 : 0));
});
},
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/**
* Shuffles array
* @param {*} pArray Array to shuffle
* @returns {Array} Shuffled array
*/
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shuffle(pArray) {
const array = [];
pArray.forEach(element => array.push(element));
let currentIndex = array.length,
temporaryValue, randomIndex;
while (currentIndex !== 0) {
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randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex -= 1;
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temporaryValue = array[currentIndex];
array[currentIndex] = array[randomIndex];
array[randomIndex] = temporaryValue;
}
return array;
},
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/**
* Returns a random integer between min (inclusive) and max (inclusive)
* @param {Number} min Min
* @param {Number} max Max
* @returns {Number} Integer
*/
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randomNum(min, max) {
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min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1) + min);
},
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};