JaBa/commands/Music/loop.js

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const { SlashCommandBuilder } = require("discord.js"),
{ QueueRepeatMode } = require("discord-player");
const BaseCommand = require("../../base/BaseCommand");
class Loop extends BaseCommand {
/**
*
* @param {import("../base/JaBa")} client
*/
constructor(client) {
super({
command: new SlashCommandBuilder()
.setName("loop")
.setDescription(client.translate("music/loop:DESCRIPTION"))
.setDescriptionLocalizations({
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uk: client.translate("music/loop:DESCRIPTION", null, "uk-UA"),
ru: client.translate("music/loop:DESCRIPTION", null, "ru-RU"),
})
.setDMPermission(false)
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.addStringOption(option =>
option
.setName("option")
.setDescription(client.translate("music/loop:OPTION"))
.setDescriptionLocalizations({
uk: client.translate("music/loop:OPTION", null, "uk-UA"),
ru: client.translate("music/loop:OPTION", null, "ru-RU"),
})
.setRequired(true)
.setChoices(
{ name: client.translate("music/loop:AUTOPLAY"), value: "3" },
{ name: client.translate("music/loop:QUEUE"), value: "2" },
{ name: client.translate("music/loop:TRACK"), value: "1" },
{ name: client.translate("music/loop:DISABLE"), value: "0" },
),
),
aliases: [],
dirname: __dirname,
ownerOnly: false,
});
}
/**
*
* @param {import("../../base/JaBa")} client
*/
async onLoad() {
//...
}
/**
*
* @param {import("../../base/JaBa")} client
* @param {import("discord.js").ChatInputCommandInteraction} interaction
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* @param {Object} data
*/
async execute(client, interaction) {
const voice = interaction.member.voice.channel;
if (!voice) return interaction.error("music/play:NO_VOICE_CHANNEL", null, { edit: true });
const queue = client.player.nodes.get(interaction.guildId);
if (!queue) return interaction.error("music/play:NOT_PLAYING", null, { edit: true });
const translated = {
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"3": interaction.translate("music/loop:AUTOPLAY_ENABLED"),
"2": interaction.translate("music/loop:QUEUE_ENABLED"),
"1": interaction.translate("music/loop:TRACK_ENABLED"),
"0": interaction.translate("music/loop:LOOP_DISABLED"),
};
const type = interaction.options.getString("option"),
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mode = type === "3" ? QueueRepeatMode.AUTOPLAY : type === "2" ? QueueRepeatMode.QUEUE : type === "1" ? QueueRepeatMode.TRACK : QueueRepeatMode.OFF;
queue.setRepeatMode(mode);
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interaction.reply({ content: translated[type] });
}
}
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module.exports = Loop;