JaBa/events/CommandHandler.js

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const BaseEvent = require("../base/BaseEvent");
const { InteractionType } = require("discord.js");
class CommandHandler extends BaseEvent {
constructor() {
super({
name: "interactionCreate",
once: false
});
}
/**
*
* @param {import("../base/JaBa")} client
* @param {import("discord.js").Interaction} interaction
*/
async execute(client, interaction) {
if (interaction.type !== InteractionType.ApplicationCommand && !interaction.isCommand()) return;
const command = client.commands.get(interaction.commandName);
const data = [];
const userData = await client.findOrCreateUser({
id: interaction.member.id
});
data.userData = userData;
if (command.guildOnly && !interaction.inGuild()) return interaction.replyT("misc:GUILD_ONLY", { ephemeral: true });
if (command.ownerOnly && interaction.member.id !== client.config.owner.id) return interaction.replyT("misc:OWNER_ONLY", { ephemeral: true });
if (interaction.inGuild()) {
const guildData = await client.findOrCreateGuild({
id: interaction.guildId
});
interaction.guild.data = data.guildData = guildData;
const memberData = await client.findOrCreateMember({
id: interaction.member.id,
guildID: interaction.guildId
});
data.memberData = memberData;
}
if (!userData.achievements.firstCommand.achieved) {
userData.achievements.firstCommand.progress.now = 1;
userData.achievements.firstCommand.achieved = true;
userData.markModified("achievements.firstCommand");
await userData.save();
await interaction.channel.send({
files: [{
name: "achievement_unlocked2.png",
attachment: "./assets/img/achievements/achievement_unlocked2.png"
}]
});
}
return command.execute(client, interaction, data);
}
}
module.exports = CommandHandler;