const Command = require("../../base/Command"); class Rep extends Command { constructor(client) { super(client, { name: "rep", dirname: __dirname, enabled: true, guildOnly: true, aliases: ["reputation"], memberPermissions: [], botPermissions: ["SEND_MESSAGES", "EMBED_LINKS"], nsfw: false, ownerOnly: false, cooldown: 1000 }); } async run(message, args, data) { // if the member is already in the cooldown db const isInCooldown = (data.userData.cooldowns || { rep: 0 }).rep; if (isInCooldown) { /*if the timestamp recorded in the database indicating when the member will be able to execute the order again is greater than the current date, display an error message */ if (isInCooldown > Date.now()) return message.error("economy/rep:COOLDOWN", { time: message.convertTime(isInCooldown, "to", true) }); } const user = await this.client.resolveUser(args[0]); if (!user) return message.error("economy/rep:INVALID_USER"); if (user.bot) return message.error("economy/rep:BOT_USER"); if (user.id === message.author.id) return message.error("economy/rep:YOURSELF"); // Records in the database the time when the member will be able to execute the command again (in 12 hours) const toWait = Date.now() + 21600000; data.userData.cooldowns = {}; data.userData.cooldowns.rep = toWait; data.userData.markModified("cooldowns"); data.userData.save(); const userData = await this.client.findOrCreateUser({ id: user.id }); userData.rep++; if (!userData.achievements.rep.achieved) { userData.achievements.rep.progress.now = (userData.rep > userData.achievements.rep.progress.total ? userData.achievements.rep.progress.total : userData.rep); if (userData.achievements.rep.progress.now >= userData.achievements.rep.progress.total) { userData.achievements.rep.achieved = true; message.channel.send({ files: [{ name: "achievement_unlocked6.png", attachment: "./assets/img/achievements/achievement_unlocked6.png" }] }); } userData.markModified("achievements.rep"); } await userData.save(); message.success("economy/rep:SUCCESS", { username: user.username }); } } module.exports = Rep;