const Command = require("../../base/Command.js"), Discord = require("discord.js"); const currentGames = {}; class Number extends Command { constructor(client) { super(client, { name: "number", dirname: __dirname, enabled: true, guildOnly: true, aliases: ["num"], memberPermissions: [], botPermissions: ["SEND_MESSAGES", "EMBED_LINKS"], nsfw: false, ownerOnly: false, cooldown: 2000 }); } async run(message, args, data) { if (currentGames[message.guild.id]) return message.error("fun/number:GAME_RUNNING"); const participants = [], number = Math.floor(this.client.functions.randomNum(100, 10000)); await message.sendT("fun/number:GAME_START"); // Store the date wich the game has started const gameCreatedAt = Date.now(); const collector = new Discord.MessageCollector(message.channel, m => !m.author.bot, { time: 480000 // 8 minutes }); currentGames[message.guild.id] = true; collector.on("collect", async msg => { if (this.client.functions.getPrefix(msg, data)) return; if (!participants.includes(msg.author.id)) participants.push(msg.author.id); if (isNaN(msg.content)) return; const parsedNumber = parseInt(msg.content, 10); if (parsedNumber === number) { const time = this.client.functions.convertTime(message.guild, Date.now() - gameCreatedAt); message.sendT("fun/number:GAME_STATS", { winner: msg.author.toString(), number, time, participantCount: participants.length, participants: participants.map(p => `<@${p}>`).join(", ") }); if (participants.length > 1 && data.guild.disabledCategories && !data.guild.disabledCategories.includes("Economy")) { const won = 100 * (participants.length * 0.5); message.sendT("fun/number:WON", { winner: msg.author.username, credits: `**${won}** ${message.getNoun(won, message.translate("misc:NOUNS:CREDIT:1"), message.translate("misc:NOUNS:CREDIT:2"), message.translate("misc:NOUNS:CREDIT:5"))}` }); const userdata = await this.client.findOrCreateMember({ id: msg.author.id, guildID: message.guild.id }); userdata.money = userdata.money + won; userdata.save(); collector.stop(msg.author.username); }; }; if (parseInt(msg.content) < number) message.error("fun/number:BIG", { user: msg.author.toString(), number: parsedNumber }); if (parseInt(msg.content) > number) message.error("fun/number:SMALL", { user: msg.author.toString(), number: parsedNumber }); }); collector.on("end", (_collected, reason) => { delete currentGames[message.guild.id]; if (reason === "time") { return message.error("fun/number:DEFEAT", { number }); }; }); } }; module.exports = Number;