const { SlashCommandBuilder } = require("discord.js"); const BaseCommand = require("../../base/BaseCommand"); class Skipto extends BaseCommand { /** * * @param {import("../base/JaBa")} client */ constructor(client) { super({ command: new SlashCommandBuilder() .setName("skipto") .setDescription(client.translate("music/skipto:DESCRIPTION")) .addIntegerOption(option => option.setName("position") .setDescription(client.translate("music/skipto:POSITION")) .setRequired(true)), aliases: [], dirname: __dirname, guildOnly: true, ownerOnly: false }); } /** * * @param {import("../../base/JaBa")} client */ async onLoad() { //... } /** * * @param {import("../../base/JaBa")} client * @param {import("discord.js").ChatInputCommandInteraction} interaction * @param {Array} data */ async execute(client, interaction) { const voice = interaction.member.voice.channel; const queue = client.player.getQueue(interaction.guildId); const position = interaction.options.getInteger("position"); if (!voice) return interaction.error("music/play:NO_VOICE_CHANNEL"); if (!queue) return interaction.error("music/play:NOT_PLAYING"); if (position < 0) return interaction.error("music/skipto:NO_PREV_SONG"); if (queue.tracks[position]) { queue.skipTo(queue.tracks[position]); interaction.success("music/skipto:SUCCESS", { position }); } else return interaction.error("music/skipto:ERROR", { position }); } } module.exports = Skipto;