const Command = require("../../base/Command.js"); class Debug extends Command { constructor (client) { super(client, { name: "debug", dirname: __dirname, enabled: true, guildOnly: true, aliases: [], memberPermissions: [], botPermissions: [ "SEND_MESSAGES" ], nsfw: false, ownerOnly: true, cooldown: 3000 }); } async run (message, args, data) { const action = args[0]; if (!action || !["set", "add"].includes(status)) return message.error("owner/debug:NO_ACTION"); const status = args[1]; if (!status || !["level", "xp", "credits", "bank", "rep"].includes(status)) return message.error("owner/debug:NO_STATUS"); const member = await this.client.resolveMember(args[2], message.guild); if (!member) return message.error("owner/debug:INVALID_MEMBER"); if (member.user.bot) return message.error("owner/debug:BOT_USER"); const number = args[3]; if (!number || isNaN(number)) return message.error("owner/debug:INVALID_AMOUNT"); const amount = Math.ceil(parseInt(number, 10)); const memberData = await this.client.findOrCreateMember({ id: member.id, guildID: message.guild.id }); if (status === "level") { memberData.level = parseInt(amount, 10); memberData.save(); } else if (status === "xp") { memberData.exp = parseInt(amount, 10); memberData.save(); } else if (status === "rep") { memberData.rep = parseInt(amount, 10); memberData.save(); } else if (status === "credits") { memberData.money = parseInt(amount, 10); memberData.save(); } else if (status === "bank") { memberData.bankSold = parseInt(amount, 10); memberData.save(); } message.success("owner/debug:SUCCESS_" + status.toUpperCase() , { username: member.user.tag, amount }); } }; module.exports = Debug;