const Command = require("../../base/Command.js"), Discord = require("discord.js"); const currentGames = {}; class FindWords extends Command { constructor(client) { super(client, { name: "findwords", dirname: __dirname, enabled: true, guildOnly: true, aliases: ["findw"], memberPermissions: [], botPermissions: ["SEND_MESSAGES", "EMBED_LINKS"], nsfw: false, ownerOnly: false, cooldown: 2000 }); } async run(message, args, data) { if (currentGames[message.guild.id]) return message.error("fun/number:GAME_RUNNING"); // Reads words file let lang = null; if (message.guild.data.language === "uk-UA") return lang = "ru-RU"; else lang = message.guild.data.language; const wordList = require(`../../assets/json/words/${lang}.json`); // Init some utils variables const participants = [], winners = [], words = [], nbGames = 4; // Store the date wich the game has started const createdAt = Date.now(); // 20929038303 for (let i = 0; i < nbGames; i++) { const result = Math.floor((Math.random() * wordList.length)); words.push(wordList[result].substring(0, 3).toLowerCase()); }; let i = 0; // Inits i variable to count games currentGames[message.guild.id] = true; // Update current game variable generateGame.call(this, words[i]); // Generate a new round function generateGame(word) { word = word.toLowerCase(); // Launch timer const delay = (i === 0) ? 10000 : 0; if (i === 0) message.sendT("fun/findwords:GAME_STARTING"); setTimeout(() => { // Send announcment message message.sendT("fun/findwords:FIND_WORD", { word }, false, false, "warn"); // init a collector to receive the answers const collector = new Discord.MessageCollector(message.channel, (m) => !m.author.bot, { time: 20000 }); collector.on("collect", (msg) => { if (!participants.includes(msg.author.id)) { participants.push(msg.author.id); }; if (msg.content.toLowerCase().indexOf(word) >= 0 && wordList.map((word) => word.toLowerCase()).indexOf(msg.content.toLowerCase()) >= 0) { collector.stop(msg.author.id); // Stop the collector } else { msg.error("fun/findwords:INVALID_WORD", { member: msg.author.toString() }); }; }); collector.on("end", async (collected, reason) => { if (reason === "time") { message.error("fun/findwords:NO_WINNER"); } else { message.success("fun/findwords:WORD_FOUND", { winner: `<@${reason}>` }); winners.push(reason); } if (i < nbGames - 1) { i++; generateGame.call(this, words[i]); } else { currentGames[message.guild.id] = false; if (winners.length < 1) return message.error("fun/findwords:NO_WINNER_ALL"); const winnerID = await getWinner(winners); const time = message.convertTime(createdAt, "from", true); const user = await this.client.users.fetch(winnerID); message.sendT("fun/findwords:GAME_STATS", { winner: user.username, duration: time, participantCount: participants.length, participants: participants.map((p) => `<@${p}>`).join(", ") }); if (participants.length > 1 && data.guild.disabledCategories && !data.guild.disabledCategories.includes("Economy")) { message.sendT("fun/findwords:CREDITS", { winner: user.username }); const userdata = await this.client.findOrCreateMember({ id: user.id, guildID: message.guild.id }); userdata.money = userdata.money + 150; userdata.save(); }; }; }); }, delay); }; async function getWinner(array) { return new Promise(function (resolve) { const counts = {}; let compare = 0; let mostFrequent; for (let i = 0, len = array.length; i < len; i++) { const winner = array[i]; if (!counts[winner]) { counts[winner] = 1; } else { counts[winner] = counts[winner] + 1; }; if (counts[winner] > compare) { compare = counts[winner]; mostFrequent = array[i]; }; }; resolve(mostFrequent); }); }; } }; module.exports = FindWords;