const Discord = require("discord.js"); module.exports = class { constructor (client) { this.client = client; } async run (guild) { if (this.client.config.proMode) { if ((!this.client.config.proUsers.includes(guild.ownerID) || this.guilds.filter((g) => g.ownerID === guild.ownerID) > 1) && guild.ownerID !== this.client.config.owner.id) { this.client.logger.log(`${guild.ownerID} tried to invite Atlanta on its server.`); return guild.leave(); }; }; const messageOptions = {}; const userData = await this.client.findOrCreateUser({ id: guild.ownerID }); if (!userData.achievements.invite.achieved) { userData.achievements.invite.progress.now += 1; userData.achievements.invite.achieved = true; messageOptions.files = [ { name: "unlocked.png", attachment: "./assets/img/achievements/achievement_unlocked7.png" } ]; userData.markModified("achievements.invite"); await userData.save(); }; const thanksEmbed = new Discord.MessageEmbed() .setAuthor("Спасибо что добавили меня на свой сервер!\nThank you for adding me to your guild!") .setDescription(`Для настроек используйте \`${this.client.config.prefix}help\` и посмотрите на административные команды!\nЧтобы изменить язык используйте \`${this.client.config.prefix}setlang [язык]\`.\n\nTo configure me, type \`${this.client.config.prefix}help\` and look at the administration commands!\nTo change the language, type \`${this.client.config.prefix}setlang [language]\`.`) .setColor(this.client.config.embed.color) .setFooter(this.client.config.embed.footer) .setTimestamp(); messageOptions.embed = thanksEmbed; guild.owner.send(messageOptions).catch(() => {}); const text = `Зашёл на сервер **${guild.name}**. На нём **${guild.members.cache.filter((m) => !m.user.bot).size}** пользователей (из них ${guild.members.cache.filter((m) => m.user.bot).size} ботов)`; // Sends log embed in the logs channel const logsEmbed = new Discord.MessageEmbed() .setAuthor(guild.name, guild.iconURL()) .setColor("#32CD32") .setDescription(text); this.client.channels.cache.get(this.client.config.support.logs).send(logsEmbed); } };