const Command = require("../../base/Command.js"), TTT = require("discord-tictactoe"); class TicTacToe extends Command { constructor(client) { super(client, { name: "tictactoe", dirname: __dirname, enabled: false, guildOnly: false, aliases: ["ttt"], memberPermissions: [], botPermissions: ["SEND_MESSAGES", "EMBED_LINKS"], nsfw: false, ownerOnly: false, cooldown: 2000 }); } async run(message, args) { const game = new TTT({ language: "ru" }) game.handleMessage(message); game.on("win", async (data) => { if (data.winner.id === "AI") return; message.sendT("fun/number:WON", { winner: data.winner.displayName }); const userdata = await this.client.findOrCreateMember({ id: data.winner.id, guildID: message.guild.id }); userdata.money = userdata.money + 100; userdata.save(); }); } }; module.exports = TicTacToe;