const { Client, Collection, SlashCommandBuilder, ContextMenuCommandBuilder, EmbedBuilder, PermissionsBitField, ChannelType } = require("discord.js"), { Player } = require("discord-player"), { GiveawaysManager } = require("discord-giveaways"), { REST } = require("@discordjs/rest"), { Routes } = require("discord-api-types/v10"); const BaseEvent = require("./BaseEvent.js"), BaseCommand = require("./BaseCommand.js"), path = require("path"), fs = require("fs").promises, mongoose = require("mongoose"); class JaBaClient extends Client { constructor(options) { super(options); this.config = require("../config"); this.customEmojis = require("../emojis"); this.languages = require("../languages/language-meta"); this.commands = new Collection(); this.logger = require("../helpers/logger"); this.wait = require("node:timers/promises").setTimeout; this.functions = require("../helpers/functions"); this.guildsData = require("../base/Guild"); this.usersData = require("../base/User"); this.membersData = require("../base/Member"); this.dashboard = require("../dashboard/dashboard"); this.states = {}; this.knownGuilds = []; this.databaseCache = {}; this.databaseCache.users = new Collection(); this.databaseCache.guilds = new Collection(); this.databaseCache.members = new Collection(); this.databaseCache.usersReminds = new Collection(); this.player = new Player(this); this.player.extractors.loadDefault(); this.player.events.on("playerStart", async (queue, track) => { const m = ( await queue.metadata.channel.send({ content: this.translate("music/play:NOW_PLAYING", { songName: `${track.title} - ${track.author}` }, queue.metadata.data.guild.language), }) ).id; if (track.durationMS > 1) setTimeout(() => { const message = queue.metadata.channel.messages.cache.get(m); if (message && message.deletable) message.delete(); }, track.durationMS); else setTimeout(() => { const message = queue.metadata.channel.messages.cache.get(m); if (message && message.deletable) message.delete(); }, 5 * 60 * 1000); }); this.player.events.on("emptyQueue", queue => queue.metadata.channel.send(this.translate("music/play:QUEUE_ENDED", null, queue.metadata.data.guild.language))); this.player.events.on("emptyChannel", queue => queue.metadata.channel.send(this.translate("music/play:STOP_EMPTY", null, queue.metadata.data.guild.language))); this.player.events.on("playerError", (queue, e) => { queue.metadata.channel.send({ content: this.translate("music/play:ERR_OCCURRED", { error: e.message }, queue.metadata.data.guild.language) }); console.log(e); }); this.player.events.on("error", (queue, e) => { queue.metadata.channel.send({ content: this.translate("music/play:ERR_OCCURRED", { error: e.message }, queue.metadata.data.guild.language) }); console.log(e); }); this.giveawaysManager = new GiveawaysManager(this, { storage: "./giveaways.json", default: { botsCanWin: false, embedColor: this.config.embed.color, embedColorEnd: "#FF0000", reaction: "🎉", }, }); } /** * Initializes the client by logging in with the provided token and connecting to the MongoDB database. * * This method is called during the client's startup process to set up the necessary connections and resources. * * @returns {Promise} A Promise that resolves when the client is fully initialized. */ async init() { this.login(this.config.token); mongoose .connect(this.config.mongoDB) .then(() => { this.logger.log("Connected to the Mongodb database."); }) .catch(err => { this.logger.error(`Unable to connect to the Mongodb database.\nError: ${err}`); }); // const autoUpdateDocs = require("../helpers/autoUpdateDocs"); // autoUpdateDocs.update(this); } /** * Loads all the commands from the specified directory and registers them with the Discord API. * * This method is responsible for dynamically loading all the command files from the specified directory, * creating instances of the corresponding command classes, and registering the commands with the Discord API. * It also handles any additional setup or initialization required by the loaded commands. * * @param {string} dir - The directory path where the command files are located. * @returns {Promise} A Promise that resolves when all the commands have been loaded and registered. */ async loadCommands(dir) { const rest = new REST().setToken(this.config.token), filePath = path.join(__dirname, dir), folders = (await fs.readdir(filePath)).map(file => path.join(filePath, file)).filter(async path => (await fs.lstat(path)).isDirectory()); const commands = []; for (let index = 0; index < folders.length; index++) { const folder = folders[index]; if (folder.endsWith("!DISABLED")) continue; const files = await fs.readdir(folder); for (let index = 0; index < files.length; index++) { const file = files[index]; if (file.endsWith(".js")) { const Command = require(path.join(folder, file)); if (Command.prototype instanceof BaseCommand) { const command = new Command(this); this.commands.set(command.command.name, command); if (command.onLoad && typeof command.onLoad === "function") await command.onLoad(this); commands.push(command.command instanceof SlashCommandBuilder || command.command instanceof ContextMenuCommandBuilder ? command.command.toJSON() : command.command); this.logger.log(`Successfully loaded "${file}" command file. (Command: ${command.command.name})`); } } } } try { if (this.config.production) await rest.put(Routes.applicationCommands(this.config.userId), { body: commands }); else await rest.put(Routes.applicationGuildCommands(this.config.userId, this.config.support.id), { body: commands }); this.logger.log("Successfully registered application commands."); } catch (err) { console.log(err); } } /** * Returns the default language from the list of available languages. * @returns {Language} The default language. */ get defaultLanguage() { return this.languages.find(language => language.default); } /** * Translates a key using the specified locale, or the default language if no locale is provided. * @param {string} key The translation key to look up. * @param {any[]} args Any arguments to pass to the translation function. * @param {string} [locale=this.defaultLanguage.name] The locale to use for the translation. Defaults to the default language. * @returns {string} The translated string. */ translate(key, args, locale = this.defaultLanguage.name) { const lang = this.translations.get(locale); return lang(key, args); } /** * Generates an EmbedBuilder instance with the provided data. * @param {Object} data - The data to use for the embed. * @param {string} [data.title] - The title of the embed. * @param {string} [data.description] - The description of the embed. * @param {string} [data.thumbnail] - The URL of the thumbnail image for the embed. * @param {Object[]} [data.fields] - An array of field objects for the embed. * @param {string} [data.image] - The URL of the image for the embed. * @param {string} [data.url] - The URL to be used as the embed's hyperlink. * @param {number} [data.color] - The color of the embed's border. If not provided, the default color from the client's configuration will be used. * @param {string} [data.footer] - The text to be displayed as the embed's footer. If not provided, the default footer from the client's configuration will be used. * @param {Date} [data.timestamp] - The timestamp to be displayed in the embed's footer. If not provided, the current timestamp will be used. * @param {string|Object} [data.author] - The author information for the embed. Can be a string (name) or an object with `name` and/or `iconURL` properties. * @returns {EmbedBuilder} The generated EmbedBuilder instance. */ embed(data) { const embed = new EmbedBuilder() .setTitle(data.title || null) .setDescription(data.description || null) .setThumbnail(data.thumbnail || null) .addFields(data.fields || []) .setImage(data.image || null) .setURL(data.url || null); if (data.color) embed.setColor(data.color); else if (data.color === null) embed.setColor(null); else embed.setColor(this.config.embed.color); if (data.footer) embed.setFooter(data.footer); else if (data.footer === null) embed.setFooter(null); else embed.setFooter(this.config.embed.footer); if (data.timestamp) embed.setTimestamp(data.timestamp); else if (data.timestamp === null) embed.setTimestamp(null); else embed.setTimestamp(); if (!data.author || data.author === null) embed.setAuthor(null); else if (typeof data.author === "string") embed.setAuthor({ name: data.author, iconURL: this.user.avatarURL() }); else if (typeof data.author === "object" && (data.author.iconURL !== null || data.author.iconURL !== undefined)) embed.setAuthor({ name: data.author.name, iconURL: data.author.iconURL }); else embed.setAuthor(data.author); return embed; } /** * Creates an invite for the specified guild. * @param {string} guildId - The ID of the guild to create the invite for. * @returns {Promise} The URL of the created invite, or an error message if no suitable channel was found or the bot lacks the necessary permissions. */ async createInvite(guildId) { const guild = this.guilds.cache.get(guildId), member = guild.members.me, channel = guild.channels.cache.find(ch => ch.permissionsFor(member.id).has(PermissionsBitField.FLAGS.CREATE_INSTANT_INVITE) && (ch.type === ChannelType.GuildText || ch.type === ChannelType.GuildVoice)); if (channel) return (await channel.createInvite()).url || "No channels found or missing permissions"; } /** * Loads a command from the specified directory and file. * @param {string} dir - The directory containing the command file. * @param {string} file - The name of the command file (without the .js extension). * @returns {Promise} A log message indicating the successful loading of the command. */ async loadCommand(dir, file) { const Command = require(path.join(dir, `${file}.js`)); if (!(Command.prototype instanceof BaseCommand)) return this.logger.error("Tried to load a non-command file!"); const command = new Command(this); this.commands.set(command.command.name, command); if (command.onLoad && typeof command.onLoad === "function") await command.onLoad(this); return this.logger.log(`Successfully loaded "${file}" command file. (Command: ${command.command.name})`); } /** * Unloads a command from the specified directory and file. * @param {string} dir - The directory containing the command file. * @param {string} name - The name of the command file (without the .js extension). * @returns {void} This method does not return a value. */ async unloadCommand(dir, name) { delete require.cache[require.resolve(`${dir}${path.sep}${name}.js`)]; return; } /** * Loads all event files from the specified directory and its subdirectories. * @param {string} dir - The directory containing the event files. * @returns {void} This method does not return a value. */ async loadEvents(dir) { const filePath = path.join(__dirname, dir); const files = await fs.readdir(filePath); for (let index = 0; index < files.length; index++) { const file = files[index]; const stat = await fs.lstat(path.join(filePath, file)); if (stat.isDirectory()) this.loadEvents(path.join(dir, file)); if (file.endsWith(".js")) { const Event = require(path.join(filePath, file)); if (Event.prototype instanceof BaseEvent) { const event = new Event(); if (!event.name || !event.name.length) return console.error(`Cannot load "${file}" event file: Event name is not set!`); if (event.once) this.once(event.name, event.execute.bind(event, this)); else this.on(event.name, event.execute.bind(event, this)); this.logger.log(`Successfully loaded "${file}" event file. (Event: ${event.name})`); } } } } /** * Finds or creates a user in the database based on the provided user ID. * @param {string} userID - The ID of the user to find or create. * @returns {Promise} The user data object, either retrieved from the database or newly created. */ async findOrCreateUser(userID) { let userData = await this.usersData.findOne({ id: userID }); if (userData) { this.databaseCache.users.set(userID, userData); return userData; } else { userData = new this.usersData({ id: userID }); await userData.save(); this.databaseCache.users.set(userID, userData); return userData; } } /** * Finds or creates a member in the database based on the provided member ID and guild ID. * @param {Object} options - The options for finding or creating the member. * @param {string} options.id - The ID of the member to find or create. * @param {string} options.guildId - The ID of the guild the member belongs to. * @returns {Promise} The member data object, either retrieved from the database or newly created. */ async findOrCreateMember({ id: memberID, guildId }) { let memberData = await this.membersData.findOne({ guildID: guildId, id: memberID }); if (memberData) { this.databaseCache.members.set(`${memberID}${guildId}`, memberData); return memberData; } else { memberData = new this.membersData({ id: memberID, guildID: guildId }); await memberData.save(); const guildData = await this.findOrCreateGuild(guildId); if (guildData) { guildData.members.push(memberData._id); await guildData.save(); } this.databaseCache.members.set(`${memberID}${guildId}`, memberData); return memberData; } } /** * Finds or creates a guild in the database based on the provided guild ID. * @param {string} guildId - The ID of the guild to find or create. * @returns {Promise} The guild data object, either retrieved from the database or newly created. */ async findOrCreateGuild(guildId) { let guildData = await this.guildsData.findOne({ id: guildId }).populate("members"); if (guildData) { this.databaseCache.guilds.set(guildId, guildData); return guildData; } else { guildData = new this.guildsData({ id: guildId }); await guildData.save(); this.databaseCache.guilds.set(guildId, guildData); return guildData; } } } module.exports = JaBaClient;