const Command = require("../../base/Command.js"), Discord = require("discord.js"); class Fishing extends Command { constructor (client) { super(client, { name: "fishing", dirname: __dirname, enabled: true, guildOnly: true, aliases: [], memberPermissions: [], botPermissions: [ "SEND_MESSAGES", "EMBED_LINKS" ], nsfw: false, ownerOnly: false, cooldown: 5000 }); } async run (message, args, data) { const voice = message.member.voice.channel; if (!voice) return message.error("music/play:NO_VOICE_CHANNEL"); const perms = voice.permissionsFor(this.client.user); if (!perms.has("CONNECT") || !perms.has("SPEAK")) return message.error("music/play:VOICE_CHANNEL_CONNECT"); this.client.discordTogether.createTogetherCode(message.member.voice.channelID, "fishing").then(async invite => { const embed = new Discord.MessageEmbed() .setTitle("Fishington.io") .setColor(data.config.embed.color) .setDescription(`**[${message.translate("misc:CLICK_HERE", { activity: "Fishington.io", channel: voice.name })}](${invite.code})**`) .setFooter(data.config.embed.footer) .setTimestamp() return message.channel.send(embed); }); } }; module.exports = Fishing;