const chalk = require("chalk"); module.exports = class { constructor (client) { this.client = client; } async run () { const client = this.client; // Logs some informations using the logger file client.logger.log(`Loading a total of ${client.commands.size} command(s).`, "log"); client.logger.log(`${client.user.tag}, ready to serve ${client.users.cache.size} users in ${client.guilds.cache.filter(guild => guild.id != "568120814776614924" && guild.id != "892727526911258654").size} servers.`, "ready"); /* DiscordBots.org STATS */ const discordbotsorg = require("../helpers/discordbots.org.js"); discordbotsorg.init(client); /* UNMUTE USERS */ const checkUnmutes = require("../helpers/checkUnmutes.js"); checkUnmutes.init(client); /* SEND REMINDS */ const checkReminds = require("../helpers/checkReminds.js"); checkReminds.init(client); /* DAILY SHOP FORTNITE */ const fortniteShop = require("../helpers/fortniteShop.js"); fortniteShop.init(client); // Start the dashboard if (client.config.dashboard.enabled) client.dashboard.load(client); // Update the game every 20s const prefix = require("../config").prefix; const status = [ { name: `{servers} сервер(а/ов)`, type: "WATCHING" }, { name: `${prefix}help`, type: "WATCHING" } ]; const version = require("../package.json").version; let i = 0; setInterval(function() { const toDisplay = status[parseInt(i, 10)].name.replace("{servers}", client.guilds.cache.filter(guild => guild.id != "568120814776614924" && guild.id != "892727526911258654").size) + " | v" + version; client.user.setActivity(toDisplay, { type: status[parseInt(i, 10)].type }); if (status[parseInt(i + 1, 10)]) i++; else i = 0; }, 20000); // Every 20 seconds } };