const { InteractionType } = require("discord.js"); const BaseEvent = require("../base/BaseEvent"); class CommandHandler extends BaseEvent { constructor() { super({ name: "interactionCreate", once: false }); } /** * * @param {import("../base/JaBa")} client * @param {import("discord.js").Interaction} interaction */ async execute(client, interaction) { if (interaction.type !== InteractionType.ApplicationCommand && !interaction.isCommand()) return; const command = client.commands.get(interaction.commandName); const data = []; const userData = await client.findOrCreateUser({ id: interaction.user.id }); data.userData = userData; if (command.guildOnly && !interaction.inGuild()) return interaction.replyT("misc:GUILD_ONLY", { ephemeral: true }); if (command.ownerOnly && interaction.user.id !== client.config.owner.id) return interaction.replyT("misc:OWNER_ONLY", { ephemeral: true }); if (interaction.inGuild()) { const guildData = await client.findOrCreateGuild({ id: interaction.guildId }); interaction.guild.data = data.guildData = guildData; const memberData = await client.findOrCreateMember({ id: interaction.member.id, guildId: interaction.guildId }); data.memberData = memberData; } if (!userData.achievements.firstCommand.achieved) { userData.achievements.firstCommand.progress.now = 1; userData.achievements.firstCommand.achieved = true; userData.markModified("achievements.firstCommand"); await userData.save(); await interaction.channel.send({ content: interaction.user.toString(), files: [{ name: "achievement_unlocked2.png", attachment: "./assets/img/achievements/achievement_unlocked2.png" }] }); } return command.execute(client, interaction, data); } } module.exports = CommandHandler;