const Command = require("../../base/Command.js"), Discord = require("discord.js"); class Np extends Command { constructor (client) { super(client, { name: "np", dirname: __dirname, enabled: true, guildOnly: true, aliases: [ "nowplaying", "now-playing" ], memberPermissions: [], botPermissions: [ "SEND_MESSAGES", "EMBED_LINKS" ], nsfw: false, ownerOnly: false, cooldown: 3000 }); } async run (message, args, data) { const voice = message.member.voice.channel; const queue = this.client.player.getQueue(message); if (!voice) return message.error("music/play:NO_VOICE_CHANNEL"); if (!queue) return message.error("music/play:NOT_PLAYING"); // Gets the current song const track = queue.songs[0]; // Generate discord embed to display song informations const embed = new Discord.MessageEmbed() .setAuthor(message.translate("music/queue:TITLE")) .setThumbnail(track.thumbnail) .addField(message.translate("music/np:T_TITLE"), track.name + `\n${track.url}`) .addField(message.translate("music/np:T_CHANNEL"), track.uploader.name) .addField(message.translate("music/np:T_DURATION"), message.convertTime(Date.now() + track.duration * 1000, "to", true)) .setColor(data.config.embed.color) .setFooter(data.config.embed.footer) .setTimestamp(); // Send the embed in the current channel message.channel.send(embed); } }; module.exports = Np;