const chalk = require("chalk"); module.exports = class { constructor(client) { this.client = client; } async run() { const client = this.client; // Logs some informations using logger client.logger.log(`Loading a total of ${client.commands.size} command(s).`, "log"); client.logger.log(`${client.user.tag}, ready to serve ${client.users.cache.size} users in ${client.guilds.cache.filter(guild => guild.id != "568120814776614924" && guild.id != "892727526911258654").size} servers.`, "ready"); client.logger.log(`Invite Link: https://discordapp.com/oauth2/authorize?client_id=${this.client.user.id}&scope=bot&permissions=8`, "ready"); // Discord Together const discordtogether = require("../helpers/discordTogether"); discordtogether.init(client); // Birthday Announce const birthdays = require("../helpers/birthdays"); birthdays.init(client); // DiscordBots.org STATS const discordbotsorg = require("../helpers/discordbots.org"); discordbotsorg.init(client); // UNMUTE USERS const checkUnmutes = require("../helpers/checkUnmutes"); checkUnmutes.init(client); // SEND REMINDS const checkReminds = require("../helpers/checkReminds"); checkReminds.init(client); // DAILY SHOP FORTNITE const fortniteShop = require("../helpers/fortniteShop"); fortniteShop.init(client); // Start the dashboard if (client.config.dashboard.enabled) client.dashboard.load(client); // Update status every 20s let servers = client.guilds.cache.filter(guild => guild.id != "568120814776614924" && guild.id != "892727526911258654").size; const version = require("../package.json").version; const status = [ { name: `${servers} ${client.getNoun(servers, client.translate("misc:NOUNS:SERVERS:1"), client.translate("misc:NOUNS:SERVERS:2"), client.translate("misc:NOUNS:SERVERS:5"))}`, type: "WATCHING" }, { name: "help", type: "WATCHING" } ]; let i = 0; setInterval(function () { servers = client.guilds.cache.filter(guild => guild.id != "568120814776614924" && guild.id != "892727526911258654").size; const random = status[parseInt(i, 10)]; client.user.setActivity(`${random.name} | v${version}`, { type: random.type }); if (status[parseInt(i + 1, 10)]) i++; else i = 0; }, 20000); // Every 20 seconds } };