const { SlashCommandBuilder, InteractionContextType, ApplicationIntegrationType } = require("discord.js"); const BaseCommand = require("../../base/BaseCommand"); class Shuffle extends BaseCommand { /** * * @param {import("../base/Client")} client */ constructor(client) { super({ command: new SlashCommandBuilder() .setName("shuffle") .setDescription(client.translate("music/shuffle:DESCRIPTION")) .setDescriptionLocalizations({ uk: client.translate("music/shuffle:DESCRIPTION", null, "uk-UA"), ru: client.translate("music/shuffle:DESCRIPTION", null, "ru-RU"), }) .setIntegrationTypes([ApplicationIntegrationType.GuildInstall, ApplicationIntegrationType.UserInstall]) .setContexts([InteractionContextType.PrivateChannel, InteractionContextType.Guild]), dirname: __dirname, ownerOnly: false, }); } /** * * @param {import("../../base/Client")} client * @param {import("discord.js").ChatInputCommandInteraction} interaction */ async execute(client, interaction) { const voice = interaction.member.voice.channel; if (!voice) return interaction.error("music/play:NO_VOICE_CHANNEL", null, { ephemeral: true }); const queue = client.player.nodes.get(interaction.guildId); if (!queue) return interaction.error("music/play:NOT_PLAYING", null, { ephemeral: true }); queue.tracks.shuffle(); interaction.success("music/shuffle:SUCCESS"); } } module.exports = Shuffle;