const Command = require("../../base/Command.js"); class Loop extends Command { constructor (client) { super(client, { name: "loop", dirname: __dirname, enabled: true, guildOnly: true, aliases: [], memberPermissions: [], botPermissions: [ "SEND_MESSAGES" ], nsfw: false, ownerOnly: false, cooldown: 1000 }); } async run (message, args) { const voice = message.member.voice.channel; const queue = this.client.player.getQueue(message); if (!args[0]) return message.error("music/loop:NO_ARG"); if (!voice) return message.error("music/play:NO_VOICE_CHANNEL"); if (!queue) return message.error("music/play:NOT_PLAYING"); if (args[0].toLowerCase() === "queue") { if (!queue.loopMode) { client.player.setLoopMode(message, true); message.success("music:/loop:QUEUE", { loop: "включён" }); } else { client.player.setLoopMode(message, false); message.success("music:/loop:QUEUE", { loop: "отключён" }); }; } else if (args[0].toLowerCase() === "song") { if (!queue.repeatMode) { client.player.setRepeatMode(message, true); message.success("music:/loop:QUEUE", { loop: "включён" }); } else if (args[1].toLowerCase() == "off") { client.player.setRepeatMode(message, false); message.success("music:/loop:QUEUE", { loop: "отключён" }); }; }; } }; module.exports = Loop;