const Command = require("../../base/Command.js"); class Loop extends Command { constructor(client) { super(client, { name: "loop", dirname: __dirname, enabled: true, guildOnly: true, aliases: ["repeat", "l"], memberPermissions: [], botPermissions: ["SEND_MESSAGES"], nsfw: false, ownerOnly: false, cooldown: 1000 }); } async run(message, args) { const voice = message.member.voice.channel; const type = args[0]; const queue = this.client.player.getQueue(message); if (!voice) return message.error("music/play:NO_VOICE_CHANNEL"); if (!queue) return message.error("music/play:NOT_PLAYING"); let mode = null; if (type === "queue") { mode = this.client.player.setRepeatMode(message, 2); } else if (type === "song") { mode = this.client.player.setRepeatMode(message, 1); } else { mode = this.client.player.setRepeatMode(message, 0); } message.success(`music/loop:${mode ? mode === 2 ? "QUEUE" : "SONG" : "DISABLED"}`); } } module.exports = Loop;