const { SlashCommandBuilder, EmbedBuilder } = require("discord.js"); const BaseCommand = require("../../base/BaseCommand"); class Achievements extends BaseCommand { /** * * @param {import("../base/JaBa")} client */ constructor(client) { super({ command: new SlashCommandBuilder() .setName("achievements") .setDescription(client.translate("economy/achievements:DESCRIPTION")) .setDescriptionLocalizations({ uk: client.translate("economy/achievements:DESCRIPTION", null, "uk-UA"), ru: client.translate("economy/achievements:DESCRIPTION", null, "ru-RU"), }) .setDMPermission(false) .addUserOption(option => option .setName("user") .setDescription(client.translate("common:USER")) .setDescriptionLocalizations({ uk: client.translate("common:USER", null, "uk-UA"), ru: client.translate("common:USER", null, "ru-RU"), }), ), aliases: [], dirname: __dirname, ownerOnly: false, }); } /** * * @param {import("../../base/JaBa")} client */ async onLoad() { //... } /** * * @param {import("../../base/JaBa")} client * @param {import("discord.js").ChatInputCommandInteraction} interaction * @param {Object} data */ async execute(client, interaction, data) { const user = interaction.options.getUser("user") || interaction.member; if (user.bot) return interaction.error("economy/profile:BOT_USER"); const userData = user.id === interaction.user.id ? data.userData : await client.findOrCreateUser(user.id); const embed = new EmbedBuilder() .setAuthor({ name: interaction.translate("economy/achievements:TITLE"), }) .setColor(client.config.embed.color) .setFooter(client.config.embed.footer); embed.addFields([ { name: interaction.translate("economy/achievements:SEND_CMD"), value: interaction.translate("economy/achievements:PROGRESS", { now: userData.achievements.firstCommand.progress.now, total: userData.achievements.firstCommand.progress.total, percent: Math.round(100 * (userData.achievements.firstCommand.progress.now / userData.achievements.firstCommand.progress.total)), }), }, { name: interaction.translate("economy/achievements:CLAIM_SALARY"), value: interaction.translate("economy/achievements:PROGRESS", { now: userData.achievements.work.progress.now, total: userData.achievements.work.progress.total, percent: Math.round(100 * (userData.achievements.work.progress.now / userData.achievements.work.progress.total)), }), }, { name: interaction.translate("economy/achievements:MARRY"), value: interaction.translate("economy/achievements:PROGRESS", { now: userData.achievements.married.progress.now, total: userData.achievements.married.progress.total, percent: Math.round(100 * (userData.achievements.married.progress.now / userData.achievements.married.progress.total)), }), }, { name: interaction.translate("economy/achievements:SLOTS"), value: interaction.translate("economy/achievements:PROGRESS", { now: userData.achievements.slots.progress.now, total: userData.achievements.slots.progress.total, percent: Math.round(100 * (userData.achievements.slots.progress.now / userData.achievements.slots.progress.total)), }), }, { name: interaction.translate("economy/achievements:TIP"), value: interaction.translate("economy/achievements:PROGRESS", { now: userData.achievements.tip.progress.now, total: userData.achievements.tip.progress.total, percent: Math.round(100 * (userData.achievements.tip.progress.now / userData.achievements.tip.progress.total)), }), }, { name: interaction.translate("economy/achievements:REP"), value: interaction.translate("economy/achievements:PROGRESS", { now: userData.achievements.rep.progress.now, total: userData.achievements.rep.progress.total, percent: Math.round(100 * (userData.achievements.rep.progress.now / userData.achievements.rep.progress.total)), }), }, { name: interaction.translate("economy/achievements:INVITE"), value: interaction.translate("economy/achievements:PROGRESS", { now: userData.achievements.invite.progress.now, total: userData.achievements.invite.progress.total, percent: Math.round(100 * (userData.achievements.invite.progress.now / userData.achievements.invite.progress.total)), }), }, ]); interaction.reply({ embeds: [embed], }); } } module.exports = Achievements;