const Command = require("../../base/Command.js"), Discord = require("discord.js"); class Np extends Command { constructor (client) { super(client, { name: "np", dirname: __dirname, enabled: true, guildOnly: true, aliases: [ "nowplaying", "now-playing" ], memberPermissions: [], botPermissions: [ "SEND_MESSAGES", "EMBED_LINKS" ], nsfw: false, ownerOnly: false, cooldown: 5000 }); } async run (message, args, data) { const queue = this.client.player.getQueue(message); const voice = message.member.voice.channel; if (!voice) return message.error("music/play:NO_VOICE_CHANNEL"); if (!queue) return message.error("music/play:NOT_PLAYING"); // Gets the current song const track = await this.client.player.nowPlaying(message); // Generate discord embed to display song informations const embed = new Discord.MessageEmbed() .setAuthor(message.translate("music/np:CURRENTLY_PLAYING")) .setThumbnail(track.thumbnail) .addField(message.translate("music/np:T_TITLE"), track.title, true) .addField(message.translate("music/np:T_CHANNEL"), track.author, true) .addField(message.translate("music/np:T_DURATION"), message.convertTime(Date.now()+track.durationMS, "to", true), true) .addField(message.translate("music/np:T_DESCRIPTION"), track.description ? (track.description.substring(0, 150)+"\n"+(message.translate("common:AND_MORE").toLowerCase())) : message.translate("music/np:NO_DESCRIPTION"), true) .addField("\u200B", this.client.player.createProgressBar(message, { timecodes: true })) .setTimestamp() .setColor(data.config.embed.color) .setFooter(data.config.embed.footer); // Send the embed in the current channel message.channel.send(embed); } }; module.exports = Np;