const { PermissionsBitField, ChannelType } = require("discord.js"); module.exports = { /** * Create invite link to guild * @param {import("../base/JaBa")} client Discord client * @param {String} guildId Guild's ID * @returns {String} Invite Link */ async createInvite(client, guildId) { const guild = client.guilds.cache.get(guildId); const member = guild.members.me; const channel = guild.channels.cache.find(ch => ch.permissionsFor(member.id).has(PermissionsBitField.Flags.CreateInstantInvite) && ch.type === ChannelType.GuildText || ch.type === "GUILD_VOICE"); if (channel) return (await channel.createInvite()).url || "No channels found or missing permissions"; }, /** * Calls a callback for each element in collection async * @param {Array} collection * @param {Function} callback * @returns {Promise} */ async asyncForEach (collection, callback) { const allPromises = collection.map(async key => { await callback(key); }); return await Promise.all(allPromises); }, /** * Sort array by key * @param {Array} array Array to sort * @param {Number} key Key * @returns {Array} Sorted array */ sortByKey(array, key) { return array.sort(function (a, b) { const x = a[key]; const y = b[key]; return ((x < y) ? 1 : ((x > y) ? -1 : 0)); }); }, /** * Shuffles array * @param {*} pArray Array to shuffle * @returns {Array} Shuffled array */ shuffle(pArray) { const array = []; pArray.forEach(element => array.push(element)); let currentIndex = array.length, temporaryValue, randomIndex; while (currentIndex !== 0) { randomIndex = Math.floor(Math.random() * currentIndex); currentIndex -= 1; temporaryValue = array[currentIndex]; array[currentIndex] = array[randomIndex]; array[randomIndex] = temporaryValue; } return array; }, /** * Returns a random integer between min (inclusive) and max (inclusive) * @param {Number} min Min * @param {Number} max Max * @returns {Number} Integer */ randomNum(min, max) { min = Math.ceil(min); max = Math.floor(max); return Math.floor(Math.random() * (max - min + 1) + min); }, };