const Command = require("../../base/Command.js"), Discord = require("discord.js"); class Stop extends Command { constructor (client) { super(client, { name: "stop", dirname: __dirname, enabled: true, guildOnly: true, aliases: [ "leave" ], memberPermissions: [], botPermissions: [ "SEND_MESSAGES", "EMBED_LINKS" ], nsfw: false, ownerOnly: false, cooldown: 5000 }); } async run (message, args, data) { const queue = await this.client.player.getQueue(message); const voice = message.member.voice.channel; if (!voice) return message.error("music/play:NO_VOICE_CHANNEL"); if (!queue) return message.error("music/play:NOT_PLAYING"); const members = voice.members.filter((m) => !m.user.bot); const embed = new Discord.MessageEmbed() .setAuthor(message.translate("music/stop:DESCRIPTION")) .setFooter(data.config.embed.footer) .setColor(data.config.embed.color); const m = await message.channel.send(embed); if (members.size > 1) { m.react("👍"); const mustVote = Math.floor(members.size / 2); embed.setDescription(message.translate("music/stop:VOTE_CONTENT", { voteCount: 0, requiredCount: mustVote })); m.edit(embed); const filter = (reaction, user) => { const member = message.guild.members.cache.get(user.id); const voiceChannel = member.voice.channel; if (voiceChannel) return voiceChannel.id === voice.id; }; const collector = await m.createReactionCollector(filter, { time: 25000 }); collector.on("collect", (reaction) => { const haveVoted = reaction.count - 1; if (haveVoted >= mustVote) { this.client.player.stop(message); embed.setDescription(message.translate("music/stop:SUCCESS")); m.edit(embed); collector.stop(true); } else { embed.setDescription(message.translate("music/stop:VOTE_CONTENT", { voteCount: haveVoted, requiredCount: mustVote })); m.edit(embed); } }); collector.on("end", (collected, isDone) => { if (!isDone) return message.error("misc:TIMES_UP"); }); } else { this.client.player.stop(message); embed.setDescription(message.translate("music/stop:SUCCESS")); m.edit(embed); }; } }; module.exports = Stop;