const Command = require("../../base/Command.js"), Discord = require("discord.js"); class ServersList extends Command { constructor (client) { super(client, { name: "servers-list", dirname: __dirname, enabled: true, guildOnly: false, aliases: [ "slist" ], memberPermissions: [], botPermissions: [ "SEND_MESSAGES", "EMBED_LINKS" ], nsfw: false, ownerOnly: true, cooldown: 5000 }); } async run (message, args, data) { if (!message.channel.type != "dm") message.delete(); let i0 = 0; let i1 = 10; let page = 1; let description = `${message.translate("common:SERVERS")}: ${this.client.guilds.cache.size}\n\n` + this.client.guilds.cache.sort((a,b) => b.memberCount-a.memberCount).map((r) => r) .map((r, i) => `**${i + 1}** - ${r.name} | ${r.memberCount} ${message.translate("common:MEMBERS").toLowerCase()}`) .slice(0, 10) .join("\n"); const embed = new Discord.MessageEmbed() .setAuthor(message.author.tag, message.author.displayAvatarURL({ size: 512, dynamic: true, format: 'png' })) .setColor(data.config.embed.color) .setFooter(this.client.user.username) .setTitle(`${message.translate("common:PAGE")}: ${page}/${Math.ceil(this.client.guilds.cache.size/10)}`) .setDescription(description); const msg = await message.channel.send(embed); await msg.react("⬅"); await msg.react("➡"); await msg.react("❌"); const collector = msg.createReactionCollector((reaction, user) => user.id === message.author.id); collector.on("collect", async(reaction) => { if (reaction._emoji.name === "⬅") { // Updates variables i0 = i0 - 10; i1 = i1 - 10; page = page - 1; // if there is no guild to display, delete the message if (i0 < 0) return msg.delete(); if (!i0 || !i1) return msg.delete(); description = `${message.translate("common:SERVERS")}: ${this.client.guilds.cache.size}\n\n` + this.client.guilds.cache.sort((a,b) => b.memberCount-a.memberCount).map((r) => r) .map((r, i) => `**${i + 1}** - ${r.name} | ${r.memberCount} ${message.translate("common:MEMBERS")}`) .slice(i0, i1) .join("\n"); // Update the embed with new informations embed.setTitle(`${message.translate("common:PAGE")}: ${page}/${Math.round(this.client.guilds.cache.size/10)}`) .setDescription(description); // Edit the message msg.edit(embed); }; if (reaction._emoji.name === "➡") { // Updates variables i0 = i0 + 10; i1 = i1 + 10; page = page + 1; // if there is no guild to display, delete the message if (i1 > this.client.guilds.cache.size + 10) return msg.delete(); if (!i0 || !i1) return msg.delete(); description = `${message.translate("common:SERVERS")}: ${this.client.guilds.cache.size}\n\n` + this.client.guilds.cache.sort((a,b) => b.memberCount-a.memberCount).map((r) => r) .map((r, i) => `**${i + 1}** - ${r.name} | ${r.memberCount} ${message.translate("common:MEMBERS").toLowerCase()}`) .slice(i0, i1) .join("\n"); // Update the embed with new informations embed.setTitle(`${message.translate("common:PAGE")}: ${page}/${Math.round(this.client.guilds.cache.size/10)}`) .setDescription(description); // Edit the message msg.edit(embed); }; if (reaction._emoji.name === "❌") return msg.delete(); // Remove the reaction when the user react to the message await reaction.users.remove(message.author.id); }); } }; module.exports = ServersList;