const { PermissionsBitField } = require("discord.js"), langs = require("../languages/language-meta.json").map((l) => l.moment).filter((l) => l !== "en"); langs.forEach((lang) => { require(`moment/locale/${lang}.js`); }); module.exports = { async createInvite(client, guildId) { const guild = client.guilds.cache.get(guildId); const member = guild.members.me; const channel = guild.channels.cache.find((ch) => ch.permissionsFor(member.id).has(PermissionsBitField.Flags.CreateInstantInvite) && ch.type === "GUILD_TEXT" || ch.type === "GUILD_VOICE"); if (channel) { const invite = await channel.createInvite(); return invite ? invite.url : "No URL"; } return "No channels found for invite"; }, sortByKey(array, key) { return array.sort(function (a, b) { const x = a[key]; const y = b[key]; return ((x < y) ? 1 : ((x > y) ? -1 : 0)); }); }, shuffle(pArray) { const array = []; pArray.forEach(element => array.push(element)); let currentIndex = array.length, temporaryValue, randomIndex; // While there remain elements to shuffle... while (0 !== currentIndex) { // Pick a remaining element... randomIndex = Math.floor(Math.random() * currentIndex); currentIndex -= 1; // And swap it with the current element. temporaryValue = array[currentIndex]; array[currentIndex] = array[randomIndex]; array[randomIndex] = temporaryValue; } return array; }, randomNum(min, max) { return Math.floor(Math.random() * (max - min) + min + 1); } };