const { ContextMenuCommandBuilder, ApplicationCommandType, PermissionsBitField, InteractionContextType, ApplicationIntegrationType } = require("discord.js"); const BaseCommand = require("../../base/BaseCommand"); class PlayContext extends BaseCommand { /** * * @param {import("../../base/Client")} client */ constructor() { super({ command: new ContextMenuCommandBuilder() .setName("Add to Queue") .setType(ApplicationCommandType.Message) .setIntegrationTypes([ApplicationIntegrationType.GuildInstall]) .setContexts([InteractionContextType.Guild]), dirname: __dirname, ownerOnly: false, }); } /** * * @param {import("../../base/Client")} client * @param {import("discord.js").MessageContextMenuCommandInteraction} interaction */ async execute(client, interaction) { await interaction.deferReply(); const links = interaction.targetMessage.content.match(/https?:\/\/(www\.)?[-a-zA-Z0-9@:%._+~#=]{1,256}\.[a-zA-Z0-9()]{1,6}\b([-a-zA-Z0-9()@:%_+.~#?&//=]*)/g); if (!links) return interaction.error("music/play:NO_LINK", null, { edit: true }); const query = links[0], voice = interaction.member.voice.channel; if (!voice) return interaction.error("music/play:NO_VOICE_CHANNEL", null, { edit: true }); const perms = voice.permissionsFor(client.user); if (!perms.has(PermissionsBitField.Flags.Connect) || !perms.has(PermissionsBitField.Flags.Speak)) return interaction.error("music/play:VOICE_CHANNEL_CONNECT", null, { edit: true }); const searchResult = await client.player.search(query, { requestedBy: interaction.user, }); if (!searchResult.hasTracks()) { return interaction.error("music/play:NO_RESULT", { query }, { edit: true }); } else { await client.player.play(voice, searchResult, { nodeOptions: { metadata: interaction, }, selfDeaf: true, leaveOnEnd: false, leaveOnStop: true, skipOnNoStream: true, maxSize: 100, maxHistorySize: 50, }); interaction.editReply({ content: interaction.translate("music/play:ADDED_QUEUE", { songName: searchResult.hasPlaylist() ? searchResult.playlist.title : searchResult.tracks[0].title, }), }); } } } module.exports = PlayContext;