const { SlashCommandBuilder, PermissionFlagsBits } = require("discord.js"); const BaseCommand = require("../../base/BaseCommand"); class Welcome extends BaseCommand { /** * * @param {import("../../base/JaBa")} client */ constructor(client) { super({ command: new SlashCommandBuilder() .setName("welcome") .setDescription(client.translate("administration/welcome:DESCRIPTION")) .setDefaultMemberPermissions(PermissionFlagsBits.ManageGuild) .addSubcommand(subcommand => subcommand.setName("test") .setDescription(client.translate("administration/goodbye:TEST")) ) .addSubcommand(subcommand => subcommand.setName("config") .setDescription(client.translate("administration/goodbye:CONFIG")) .addBooleanOption(option => option.setName("state") .setDescription(client.translate("common:STATE")) .setRequired(true)) .addChannelOption(option => option.setName("channel") .setDescription(client.translate("common:CHANNEL"))) .addStringOption(option => option.setName("message") .setDescription(client.translate("common:MESSAGE"))) .addBooleanOption(option => option.setName("image") .setDescription(client.translate("administration/goodbye:IMAGE"))) ), aliases: [], dirname: __dirname, guildOnly: true }); } /** * * @param {import("../../base/JaBa")} client */ async onLoad() { //... } /** * * @param {import("../../base/JaBa")} client * @param {import("discord.js").ChatInputCommandInteraction} interaction * @param {Array} data */ async execute(client, interaction, data) { const command = interaction.options.getSubcommand(); if (command === "test") { client.emit("guildMemberAdd", interaction.member); return interaction.success("administration/goodbye:TEST_SUCCESS"); } else { const state = interaction.options.getBoolean("state"); if (!state) { data.guildData.plugins.welcome = { enabled: false, message: null, channelID: null, withImage: null }; data.guildData.markModified("plugins.welcome"); await data.guildData.save(); interaction.success("administration/welcome:DISABLED"); } else { const channel = interaction.options.getChannel("channel"); const message = interaction.options.getString("message"); const image = interaction.options.getBoolean("image"); data.guildData.plugins.welcome = { enabled: true, channel: channel.id, message: message, withImage: image, }; data.guildData.markModified("plugins.welcome"); await data.guildData.save(); interaction.success("administration/welcome:ENABLED", { channel: `<#${data.guildData.plugins.welcome.channel}>` }); } } } } module.exports = Welcome;