const { SlashCommandBuilder, ActionRowBuilder, SelectMenuBuilder, InteractionCollector, ComponentType } = require("discord.js"), { QueueRepeatMode } = require("discord-player"); const BaseCommand = require("../../base/BaseCommand"); class Loop extends BaseCommand { /** * * @param {import("../base/JaBa")} client */ constructor(client) { super({ command: new SlashCommandBuilder() .setName("loop") .setDescription(client.translate("music/loop:DESCRIPTION")), aliases: [], dirname: __dirname, guildOnly: true, ownerOnly: false }); } /** * * @param {import("../../base/JaBa")} client */ async onLoad() { //... } /** * * @param {import("../../base/JaBa")} client * @param {import("discord.js").ChatInputCommandInteraction} interaction * @param {Array} data */ async execute(client, interaction) { const voice = interaction.member.voice.channel; if (!voice) return interaction.error("music/play:NO_VOICE_CHANNEL"); const queue = client.player.getQueue(interaction.guildId); if (!queue) return interaction.error("music/play:NOT_PLAYING"); const row = new ActionRowBuilder() .addComponents( new SelectMenuBuilder() .setCustomId("loop_select") .setPlaceholder(client.translate("common:NOTHING_SELECTED")) .addOptions([ { label: client.translate("music/loop:AUTOPLAY"), value: QueueRepeatMode.AUTOPLAY.toString() }, { label: client.translate("music/loop:QUEUE"), value: QueueRepeatMode.QUEUE.toString() }, { label: client.translate("music/loop:TRACK"), value: QueueRepeatMode.TRACK.toString() }, { label: client.translate("music/loop:DISABLE"), value: QueueRepeatMode.OFF.toString() } ]) ); const msg = await interaction.reply({ content: interaction.translate("common:AVAILABLE_CATEGORIES"), components: [row], fetchReply: true }); const collector = new InteractionCollector(client, { componentType: ComponentType.SelectMenu, message: msg, idle: 60 * 1000 }); collector.on("collect", async i => { const type = QueueRepeatMode[msg?.values[0]]; queue.setRepeatMode(type); i.update({ content: interaction.translate(`music/loop:${type === QueueRepeatMode.AUTOPLAY ? "AUTOPLAY_ENABLED" : type === QueueRepeatMode.QUEUE ? "QUEUE_ENABLED" : type === QueueRepeatMode.TRACK ? "TRACK_ENABLED" : "LOOP_DISABLED"}`), components: [] }); }); } } module.exports = Loop;