const { SlashCommandBuilder, MessageCollector } = require("discord.js"); const BaseCommand = require("../../base/BaseCommand"), currentGames = {}; class Number extends BaseCommand { /** * * @param {import("../base/Client")} client */ constructor(client) { super({ command: new SlashCommandBuilder() .setName("number") .setDescription(client.translate("fun/number:DESCRIPTION")) .setDescriptionLocalizations({ uk: client.translate("fun/number:DESCRIPTION", null, "uk-UA"), ru: client.translate("fun/number:DESCRIPTION", null, "ru-RU"), }) .setDMPermission(false), dirname: __dirname, ownerOnly: false, }); } /** * * @param {import("../../base/Client")} client * @param {import("discord.js").ChatInputCommandInteraction} interaction */ async execute(client, interaction, data) { if (currentGames[interaction.guildId]) return interaction.error("fun/number:GAME_RUNNING"); const participants = [], number = client.functions.randomNum(1000, 5000); await interaction.replyT("fun/number:GAME_START"); const gameCreatedAt = Date.now(); const filter = m => !m.author.bot; const collector = new MessageCollector(interaction.channel, { filter, time: 5 * 60 * 1000, }); currentGames[interaction.guildId] = true; collector.on("collect", async msg => { if (!participants.includes(msg.author.id)) participants.push(msg.author.id); if (msg.content === "STOP") return collector.stop("force"); if (isNaN(msg.content)) return; const parsedNumber = parseInt(msg.content, 10); if (parsedNumber === number) { interaction.channel.send({ content: interaction.translate("fun/number:GAME_STATS", { winner: msg.author.toString(), number, time: ``, participantCount: participants.length, participants: participants.map(p => `<@${p}>`).join(", "), }), }); if (participants.length > 1) { const won = 100 * (participants.length * 0.5); interaction.channel.send({ content: interaction.translate("fun/number:WON", { winner: msg.author.username, credits: `**${won}** ${client.functions.getNoun(won, interaction.translate("misc:NOUNS:CREDIT:1"), interaction.translate("misc:NOUNS:CREDIT:2"), interaction.translate("misc:NOUNS:CREDIT:5"))}`, }), }); const memberData = await client.findOrCreateMember({ id: msg.author.id, guildId: interaction.guildId, }); memberData.money += won; const info = { user: interaction.translate("economy/transactions:NUMBERS"), amount: won, date: Date.now(), type: "got", }; data.memberData.transactions.push(info); memberData.markModified("transactions"); await memberData.save(); } collector.stop(); } if (parseInt(msg.content) < number) msg.reply({ content: interaction.translate("fun/number:TOO_BIG", { user: msg.author.toString(), number: parsedNumber }), }); if (parseInt(msg.content) > number) msg.reply({ content: interaction.translate("fun/number:TOO_SMALL", { user: msg.author.toString(), number: parsedNumber }), }); }); collector.on("end", (_, reason) => { delete currentGames[interaction.guildId]; if (reason === "time") return interaction.editReply({ content: interaction.translate("fun/number:DEFEAT", { number }) }); else if (reason === "force") return interaction.editReply({ content: interaction.translate("misc:FORCE_STOP", { user: interaction.member.toString(), number }) }); }); } } module.exports = Number;