const { SlashCommandBuilder } = require("discord.js"); const BaseCommand = require("../../base/BaseCommand"); class Rep extends BaseCommand { /** * * @param {import("../base/JaBa")} client */ constructor(client) { super({ command: new SlashCommandBuilder() .setName("rep") .setDescription(client.translate("economy/rep:DESCRIPTION")) .setDMPermission(false) .addUserOption(option => option.setName("user") .setDescription(client.translate("common:USER")) .setRequired(true)), aliases: [], dirname: __dirname, ownerOnly: false }); } /** * * @param {import("../../base/JaBa")} client */ async onLoad() { //... } /** * * @param {import("../../base/JaBa")} client * @param {import("discord.js").ChatInputCommandInteraction} interaction * @param {Object} data */ async execute(client, interaction, data) { const isInCooldown = data.userData.cooldowns?.rep; if (isInCooldown) { if (isInCooldown > Date.now()) return interaction.error("economy/rep:COOLDOWN", { time: client.convertTime(isInCooldown, true, true, data.guildData.language) }); } const user = interaction.options.getUser("user"); if (user.bot) return interaction.error("economy/rep:BOT_USER"); if (user.id === interaction.user.id) return interaction.error("economy/rep:YOURSELF"); const toWait = Date.now() + 21600000; // 12 hours if (!data.userData.cooldowns) data.userData.cooldowns = {}; data.userData.cooldowns.rep = toWait; data.userData.markModified("cooldowns"); await data.userData.save(); const userData = await client.findOrCreateUser({ id: user.id }); userData.rep++; if (!userData.achievements.rep.achieved) { userData.achievements.rep.progress.now = (userData.rep > userData.achievements.rep.progress.total ? userData.achievements.rep.progress.total : userData.rep); if (userData.achievements.rep.progress.now >= userData.achievements.rep.progress.total) { userData.achievements.rep.achieved = true; interaction.followUp({ content: `${user}`, files: [{ name: "achievement_unlocked6.png", attachment: "./assets/img/achievements/achievement_unlocked6.png" }] }); } userData.markModified("achievements.rep"); } await userData.save(); interaction.success("economy/rep:SUCCESS", { user: user.toString() }); } } module.exports = Rep;