const { SlashCommandBuilder } = require("discord.js"), { QueueRepeatMode } = require("discord-player"); const BaseCommand = require("../../base/BaseCommand"); class Loop extends BaseCommand { /** * * @param {import("../base/JaBa")} client */ constructor(client) { super({ command: new SlashCommandBuilder() .setName("loop") .setDescription(client.translate("music/loop:DESCRIPTION")) .setDescriptionLocalizations({ uk: client.translate("music/loop:DESCRIPTION", null, "uk-UA"), ru: client.translate("music/loop:DESCRIPTION", null, "ru-RU"), }) .setDMPermission(false) .addStringOption(option => option .setName("option") .setDescription(client.translate("music/loop:OPTION")) .setDescriptionLocalizations({ uk: client.translate("music/loop:OPTION", null, "uk-UA"), ru: client.translate("music/loop:OPTION", null, "ru-RU"), }) .setRequired(true) .setChoices( { name: client.translate("music/loop:AUTOPLAY"), value: "3" }, { name: client.translate("music/loop:QUEUE"), value: "2" }, { name: client.translate("music/loop:TRACK"), value: "1" }, { name: client.translate("music/loop:DISABLE"), value: "0" }, ), ), aliases: [], dirname: __dirname, ownerOnly: false, }); } /** * * @param {import("../../base/JaBa")} client */ async onLoad() { //... } /** * * @param {import("../../base/JaBa")} client * @param {import("discord.js").ChatInputCommandInteraction} interaction * @param {Object} data */ async execute(client, interaction) { const voice = interaction.member.voice.channel; if (!voice) return interaction.error("music/play:NO_VOICE_CHANNEL", null, { edit: true }); const queue = client.player.nodes.get(interaction.guildId); if (!queue) return interaction.error("music/play:NOT_PLAYING", null, { edit: true }); const translated = { "3": interaction.translate("music/loop:AUTOPLAY_ENABLED"), "2": interaction.translate("music/loop:QUEUE_ENABLED"), "1": interaction.translate("music/loop:TRACK_ENABLED"), "0": interaction.translate("music/loop:LOOP_DISABLED"), }; const type = interaction.options.getString("option"), mode = type === "3" ? QueueRepeatMode.AUTOPLAY : type === "2" ? QueueRepeatMode.QUEUE : type === "1" ? QueueRepeatMode.TRACK : QueueRepeatMode.OFF; queue.setRepeatMode(mode); interaction.reply({ content: translated[type] }); } } module.exports = Loop;