const { SlashCommandBuilder, parseEmoji, PermissionFlagsBits } = require("discord.js"); const BaseCommand = require("../../base/BaseCommand"); class Stealemoji extends BaseCommand { /** * * @param {import("../../base/JaBa")} client */ constructor(client) { super({ command: new SlashCommandBuilder() .setName("stealemoji") .setDescription(client.translate("administration/stealemoji:DESCRIPTION")) .setDefaultMemberPermissions(PermissionFlagsBits.ManageGuild) .addStringOption(option => option.setName("emoji") .setDescription(client.translate("common:EMOJI")) .setRequired(true)), aliases: [], dirname: __dirname, guildOnly: true }); } /** * * @param {import("../../base/JaBa")} client */ async onLoad() { //... } /** * * @param {import("../../base/JaBa")} client * @param {import("discord.js").ChatInputCommandInteraction} interaction * @param {Array} data */ async execute(client, interaction) { const parsedEmoji = parseEmoji(interaction.options.getString("emoji")); const ext = parsedEmoji.animated ? "gif" : "png"; interaction.guild.emojis .create({ name: parsedEmoji.name, attachment: `https://cdn.discordapp.com/emojis/${parsedEmoji.id}.${ext}` }) .then(emoji => interaction.success("administration/stealemoji:SUCCESS", { emoji: emoji.name }, { ephemeral: true })) .catch(e => { console.log(e); interaction.error("administration/stealemoji:ERROR", { emoji: parsedEmoji.name }, { ephemeral: true }); }); } } module.exports = Stealemoji;