const { SlashCommandBuilder, PermissionsBitField, InteractionContextType } = require("discord.js"); const BaseCommand = require("../../base/BaseCommand"); class Setlang extends BaseCommand { /** * * @param {import("../../base/Client")} client */ constructor(client) { super({ command: new SlashCommandBuilder() .setName("setlang") .setDescription(client.translate("administration/setlang:DESCRIPTION")) .setDescriptionLocalizations({ uk: client.translate("administration/setlang:DESCRIPTION", null, "uk-UA"), ru: client.translate("administration/setlang:DESCRIPTION", null, "ru-RU"), }) .setContexts([InteractionContextType.Guild]) .setDefaultMemberPermissions(PermissionsBitField.Flags.ManageGuild) .addStringOption(option => option .setName("language") .setDescription(client.translate("common:LANGUAGE")) .setDescriptionLocalizations({ uk: client.translate("common:LANGUAGE", null, "uk-UA"), ru: client.translate("common:LANGUAGE", null, "ru-RU"), }) .setRequired(true) .setChoices({ name: "English", value: "en-US" }, { name: "Русский", value: "ru-RU" }, { name: "Українська", value: "uk-UA" }), ), dirname: __dirname, ownerOnly: false, }); } /** * * @param {import("../../base/Client")} client * @param {import("discord.js").ChatInputCommandInteraction} interaction */ async execute(client, interaction) { const guildData = interaction.data.guild, lang = interaction.options.getString("language"), language = client.languages.find(l => l.name === lang); guildData.language = language.name; await guildData.save(); return interaction.success("administration/setlang:SUCCESS", { lang: language.nativeName, }); } } module.exports = Setlang;