const { SlashCommandBuilder, InteractionContextType } = require("discord.js"); const BaseCommand = require("../../base/BaseCommand"); class Seek extends BaseCommand { /** * * @param {import("../base/Client")} client */ constructor(client) { super({ command: new SlashCommandBuilder() .setName("seek") .setDescription(client.translate("music/seek:DESCRIPTION")) .setDescriptionLocalizations({ uk: client.translate("music/seek:DESCRIPTION", null, "uk-UA"), ru: client.translate("music/seek:DESCRIPTION", null, "ru-RU"), }) .setContexts([InteractionContextType.PrivateChannel, InteractionContextType.Guild]) .addIntegerOption(option => option .setName("time") .setDescription(client.translate("music/seek:TIME")) .setDescriptionLocalizations({ uk: client.translate("music/seek:TIME", null, "uk-UA"), ru: client.translate("music/seek:TIME", null, "ru-RU"), }) .setRequired(true), ), dirname: __dirname, ownerOnly: false, }); } /** * * @param {import("../../base/Client")} client * @param {import("discord.js").ChatInputCommandInteraction} interaction */ async execute(client, interaction) { const time = interaction.options.getInteger("time"), voice = interaction.member.voice.channel; if (!voice) return interaction.error("music/play:NO_VOICE_CHANNEL"); const queue = client.player.nodes.get(interaction.guildId); if (!queue) return interaction.error("music/play:NOT_PLAYING"); queue.node.seek(time * 1000); interaction.success("music/seek:SUCCESS", { time: `**${time}** ${client.functions.getNoun(time, interaction.translate("misc:NOUNS:SECONDS:1"), interaction.translate("misc:NOUNS:SECONDS:2"), interaction.translate("misc:NOUNS:SECONDS:5"))}`, }); } } module.exports = Seek;