const { SlashCommandBuilder } = require("discord.js"); const BaseCommand = require("../../base/BaseCommand"); class Shuffle extends BaseCommand { /** * * @param {import("../base/JaBa")} client */ constructor(client) { super({ command: new SlashCommandBuilder() .setName("shuffle") .setDescription(client.translate("music/shuffle:DESCRIPTION")) .setDescriptionLocalizations({ "uk": client.translate("music/shuffle:DESCRIPTION", null, "uk-UA") }) .setDMPermission(false), aliases: [], dirname: __dirname, ownerOnly: false, }); } /** * * @param {import("../../base/JaBa")} client */ async onLoad() { //... } /** * * @param {import("../../base/JaBa")} client * @param {import("discord.js").ChatInputCommandInteraction} interaction * @param {Object} data */ async execute(client, interaction) { const voice = interaction.member.voice.channel; if (!voice) return interaction.error("music/play:NO_VOICE_CHANNEL", null, { ephemeral: true }); const queue = client.player.nodes.get(interaction.guildId); if (!queue) return interaction.error("music/play:NOT_PLAYING", null, { ephemeral: true }); queue.tracks.shuffle(); interaction.success("music/shuffle:SUCCESS"); } } module.exports = Shuffle;