const { SlashCommandBuilder } = require("discord.js"); const BaseCommand = require("../../base/BaseCommand"), ms = require("ms"); class Seek extends BaseCommand { /** * * @param {import("../base/JaBa")} client */ constructor(client) { super({ command: new SlashCommandBuilder() .setName("seek") .setDescription(client.translate("music/seek:DESCRIPTION")) .addStringOption(option => option.setName("time") .setDescription("music/seek:TIME") .setRequired(true)), aliases: [], dirname: __dirname, guildOnly: true, ownerOnly: false }); } /** * * @param {import("../../base/JaBa")} client */ async onLoad() { //... } /** * * @param {import("../../base/JaBa")} client * @param {import("discord.js").ChatInputCommandInteraction} interaction * @param {Array} data */ async execute(client, interaction) { const voice = interaction.member.voice.channel; const queue = client.player.getQueue(interaction); const time = ms(interaction.options.getString("time")) / 1000; if (!voice) return interaction.error("music/play:NO_VOICE_CHANNEL"); if (!queue) return interaction.error("music/play:NOT_PLAYING"); if (isNaN(time)) return interaction.error("music/seek:INVALID_TIME"); await client.player.seek(interaction, time); interaction.replyT("music/seek:SUCCESS", { time: ms(interaction.options.getString("time")) }); } } module.exports = Seek;